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https://github.com/ppy/osu
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67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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public class TickPiece : CompositeDrawable
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{
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/// <summary>
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/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
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/// as a hollow circle. This is what controls the border width of that circle.
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/// </summary>
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private const float tick_border_width = 5;
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/// <summary>
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/// The size of a tick.
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/// </summary>
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private const float tick_size = 0.35f;
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private bool filled;
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public bool Filled
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{
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get => filled;
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set
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{
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filled = value;
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fillBox.Alpha = filled ? 1 : 0;
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}
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}
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private readonly Box fillBox;
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public TickPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fit;
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Size = new Vector2(tick_size);
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = tick_border_width,
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BorderColour = Color4.White,
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Children = new[]
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{
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fillBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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};
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}
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}
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}
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