mirror of https://github.com/ppy/osu
511 lines
17 KiB
C#
511 lines
17 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Overlays.Notifications
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{
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public abstract partial class Notification : Container
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{
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/// <summary>
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/// Notification was closed, either by user or otherwise.
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/// Importantly, this event may be fired from a non-update thread.
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/// </summary>
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public event Action? Closed;
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public abstract LocalisableString Text { get; set; }
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/// <summary>
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/// Whether this notification should forcefully display itself.
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/// </summary>
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public virtual bool IsImportant => true;
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/// <summary>
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/// Run on user activating the notification. Return true to close.
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/// </summary>
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public Func<bool>? Activated;
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public Action? ForwardToOverlay { get; set; }
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/// <summary>
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/// Should we show at the top of our section on display?
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/// </summary>
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public virtual bool DisplayOnTop => true;
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public virtual string PopInSampleName => "UI/notification-default";
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public virtual string PopOutSampleName => "UI/overlay-pop-out";
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protected const float CORNER_RADIUS = 6;
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protected NotificationLight Light;
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protected Container IconContent;
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public bool WasClosed { get; private set; }
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private readonly FillFlowContainer content;
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protected override Container<Drawable> Content => content;
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protected Container MainContent;
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private readonly DragContainer dragContainer;
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public virtual bool Read { get; set; }
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protected virtual bool AllowFlingDismiss => true;
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public new bool IsDragged => dragContainer.IsDragged;
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protected virtual IconUsage CloseButtonIcon => FontAwesome.Solid.Check;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public override bool PropagatePositionalInputSubTree => base.PropagatePositionalInputSubTree && !WasClosed;
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private bool isInToastTray;
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/// <summary>
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/// Whether this notification is in the <see cref="NotificationOverlayToastTray"/>.
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/// </summary>
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public bool IsInToastTray
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{
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get => isInToastTray;
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set
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{
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isInToastTray = value;
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if (!isInToastTray)
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{
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dragContainer.ResetPosition();
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if (!Read)
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Light.FadeIn(100);
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}
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}
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}
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private readonly Box initialFlash;
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private Box background = null!;
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protected Notification()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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{
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Light = new NotificationLight
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{
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Alpha = 0,
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Margin = new MarginPadding { Right = 5 },
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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},
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dragContainer = new DragContainer(this)
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{
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// Use margin instead of FillFlow spacing to fix extra padding appearing when notification shrinks
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// in height.
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Padding = new MarginPadding { Vertical = 3f },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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}.WithChild(MainContent = new Container
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{
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CornerRadius = CORNER_RADIUS,
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Masking = true,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeDuration = 400,
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AutoSizeEasing = Easing.OutQuint,
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Children = new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize, minSize: 60)
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},
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new Drawable[]
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{
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IconContent = new Container
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{
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Width = 40,
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RelativeSizeAxes = Axes.Y,
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding(10),
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Children = new Drawable[]
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{
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content = new FillFlowContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(15)
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},
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}
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},
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new CloseButton(CloseButtonIcon)
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{
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Action = () => Close(true),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}
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}
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},
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},
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initialFlash = new Box
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{
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Colour = Color4.White.Opacity(0.8f),
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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},
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}
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})
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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MainContent.Add(background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background3,
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Depth = float.MaxValue
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});
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}
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protected override bool OnHover(HoverEvent e)
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{
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background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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background.FadeColour(colourProvider.Background3, 200, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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// right click doesn't trigger OnClick so we need to handle here until that changes.
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if (e.Button != MouseButton.Left)
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{
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Close(true);
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return true;
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}
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return base.OnMouseDown(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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// Clicking with anything but left button should dismiss but not perform the activation action.
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if (e.Button == MouseButton.Left && Activated?.Invoke() == false)
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return true;
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Close(false);
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return true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(200);
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MainContent.MoveToX(DrawSize.X);
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MainContent.MoveToX(0, 500, Easing.OutQuint);
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initialFlash.FadeOutFromOne(2000, Easing.OutQuart);
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}
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public virtual void Close(bool runFlingAnimation)
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{
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if (WasClosed) return;
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WasClosed = true;
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Closed?.Invoke();
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Schedule(() =>
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{
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if (runFlingAnimation && dragContainer.FlingLeft())
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this.FadeOut(600, Easing.In);
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else
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this.FadeOut(100);
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Expire();
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});
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}
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private partial class DragContainer : Container
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{
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private Vector2 velocity;
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private Vector2 lastPosition;
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private readonly Notification notification;
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public DragContainer(Notification notification)
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{
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this.notification = notification;
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}
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public override RectangleF BoundingBox
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{
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get
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{
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var childBounding = Children.First().BoundingBox;
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if (X < 0) childBounding *= new Vector2(1, Math.Max(0, 1 + (X / 300)));
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if (Y > 0) childBounding *= new Vector2(1, Math.Max(0, 1 - (Y / 200)));
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return childBounding;
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}
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}
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protected override bool OnDragStart(DragStartEvent e) => notification.IsInToastTray;
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protected override void OnDrag(DragEvent e)
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{
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if (!notification.IsInToastTray)
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return;
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Vector2 change = e.MousePosition - e.MouseDownPosition;
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// Diminish the drag distance as we go further to simulate "rubber band" feeling.
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change *= change.Length <= 0 ? 0 : MathF.Pow(change.Length, 0.8f) / change.Length;
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// Only apply Y change if dragging to the left.
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if (change.X >= 0)
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change.Y = 0;
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else
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change.Y *= (float)Interpolation.ApplyEasing(Easing.InOutQuart, Math.Min(1, -change.X / 200));
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this.MoveTo(change);
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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if (notification.AllowFlingDismiss && (Rotation < -10 || velocity.X < -0.3f))
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notification.Close(true);
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else if (X > 30 || velocity.X > 0.3f)
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notification.ForwardToOverlay?.Invoke();
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else
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ResetPosition();
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base.OnDragEnd(e);
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}
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private bool flinging;
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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Rotation = Math.Min(0, X * 0.1f);
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if (flinging)
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{
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velocity.Y += (float)Clock.ElapsedFrameTime * 0.005f;
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Position += (float)Clock.ElapsedFrameTime * velocity;
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}
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else if (Clock.ElapsedFrameTime > 0)
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{
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Vector2 change = (Position - lastPosition) / (float)Clock.ElapsedFrameTime;
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if (velocity.X == 0)
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velocity = change;
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else
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{
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velocity = new Vector2(
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(float)Interpolation.DampContinuously(velocity.X, change.X, 40, Clock.ElapsedFrameTime),
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(float)Interpolation.DampContinuously(velocity.Y, change.Y, 40, Clock.ElapsedFrameTime)
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);
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}
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lastPosition = Position;
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}
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}
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public bool FlingLeft()
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{
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if (!notification.IsInToastTray)
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return false;
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if (flinging)
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return true;
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if (velocity.X > -0.3f)
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velocity.X = -0.3f - 0.5f * RNG.NextSingle();
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flinging = true;
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ClearTransforms();
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return true;
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}
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public void ResetPosition()
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{
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this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
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this.RotateTo(0, 800, Easing.OutElastic);
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}
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}
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internal partial class CloseButton : OsuClickableContainer
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{
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private SpriteIcon icon = null!;
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private Box background = null!;
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private readonly IconUsage iconUsage;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public CloseButton(IconUsage iconUsage)
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{
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this.iconUsage = iconUsage;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Y;
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Width = 28;
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Children = new Drawable[]
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{
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background = new Box
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{
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Colour = OsuColour.Gray(0).Opacity(0.15f),
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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},
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = iconUsage,
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Size = new Vector2(12),
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Colour = colourProvider.Foreground1,
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}
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};
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}
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protected override bool OnHover(HoverEvent e)
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{
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background.FadeIn(200, Easing.OutQuint);
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icon.FadeColour(colourProvider.Content1, 200, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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background.FadeOut(200, Easing.OutQuint);
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icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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}
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public partial class NotificationLight : Container
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{
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private bool pulsate;
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private Container pulsateLayer = null!;
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public bool Pulsate
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{
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get => pulsate;
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set
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{
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if (pulsate == value) return;
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pulsate = value;
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pulsateLayer.ClearTransforms();
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pulsateLayer.Alpha = 1;
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if (pulsate)
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{
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const float length = 1000;
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pulsateLayer.Loop(length / 2,
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p => p.FadeTo(0.4f, length, Easing.In).Then().FadeTo(1, length, Easing.Out)
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);
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}
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}
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}
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public new SRGBColour Colour
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{
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set
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{
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base.Colour = value;
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pulsateLayer.EdgeEffect = new EdgeEffectParameters
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{
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Colour = ((Color4)value).Opacity(0.18f),
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Type = EdgeEffectType.Glow,
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Radius = 14,
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(6, 15);
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Children = new[]
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{
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pulsateLayer = new CircularContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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};
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}
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}
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}
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}
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