osu/osu.Game/Overlays/Notifications/Notification.cs

511 lines
17 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays.Notifications
{
public abstract partial class Notification : Container
{
/// <summary>
/// Notification was closed, either by user or otherwise.
/// Importantly, this event may be fired from a non-update thread.
/// </summary>
public event Action? Closed;
public abstract LocalisableString Text { get; set; }
/// <summary>
/// Whether this notification should forcefully display itself.
/// </summary>
public virtual bool IsImportant => true;
/// <summary>
/// Run on user activating the notification. Return true to close.
/// </summary>
public Func<bool>? Activated;
public Action? ForwardToOverlay { get; set; }
/// <summary>
/// Should we show at the top of our section on display?
/// </summary>
public virtual bool DisplayOnTop => true;
public virtual string PopInSampleName => "UI/notification-default";
public virtual string PopOutSampleName => "UI/overlay-pop-out";
protected const float CORNER_RADIUS = 6;
protected NotificationLight Light;
protected Container IconContent;
public bool WasClosed { get; private set; }
private readonly FillFlowContainer content;
protected override Container<Drawable> Content => content;
protected Container MainContent;
private readonly DragContainer dragContainer;
public virtual bool Read { get; set; }
protected virtual bool AllowFlingDismiss => true;
public new bool IsDragged => dragContainer.IsDragged;
protected virtual IconUsage CloseButtonIcon => FontAwesome.Solid.Check;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public override bool PropagatePositionalInputSubTree => base.PropagatePositionalInputSubTree && !WasClosed;
private bool isInToastTray;
/// <summary>
/// Whether this notification is in the <see cref="NotificationOverlayToastTray"/>.
/// </summary>
public bool IsInToastTray
{
get => isInToastTray;
set
{
isInToastTray = value;
if (!isInToastTray)
{
dragContainer.ResetPosition();
if (!Read)
Light.FadeIn(100);
}
}
}
private readonly Box initialFlash;
private Box background = null!;
protected Notification()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
Light = new NotificationLight
{
Alpha = 0,
Margin = new MarginPadding { Right = 5 },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
},
dragContainer = new DragContainer(this)
{
// Use margin instead of FillFlow spacing to fix extra padding appearing when notification shrinks
// in height.
Padding = new MarginPadding { Vertical = 3f },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}.WithChild(MainContent = new Container
{
CornerRadius = CORNER_RADIUS,
Masking = true,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
AutoSizeDuration = 400,
AutoSizeEasing = Easing.OutQuint,
Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize, minSize: 60)
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
{
IconContent = new Container
{
Width = 40,
RelativeSizeAxes = Axes.Y,
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
content = new FillFlowContainer
{
Masking = true,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(15)
},
}
},
new CloseButton(CloseButtonIcon)
{
Action = () => Close(true),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}
}
},
},
initialFlash = new Box
{
Colour = Color4.White.Opacity(0.8f),
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
},
}
})
};
}
[BackgroundDependencyLoader]
private void load()
{
MainContent.Add(background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3,
Depth = float.MaxValue
});
}
protected override bool OnHover(HoverEvent e)
{
background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
background.FadeColour(colourProvider.Background3, 200, Easing.OutQuint);
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
// right click doesn't trigger OnClick so we need to handle here until that changes.
if (e.Button != MouseButton.Left)
{
Close(true);
return true;
}
return base.OnMouseDown(e);
}
protected override bool OnClick(ClickEvent e)
{
// Clicking with anything but left button should dismiss but not perform the activation action.
if (e.Button == MouseButton.Left && Activated?.Invoke() == false)
return true;
Close(false);
return true;
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(200);
MainContent.MoveToX(DrawSize.X);
MainContent.MoveToX(0, 500, Easing.OutQuint);
initialFlash.FadeOutFromOne(2000, Easing.OutQuart);
}
public virtual void Close(bool runFlingAnimation)
{
if (WasClosed) return;
WasClosed = true;
Closed?.Invoke();
Schedule(() =>
{
if (runFlingAnimation && dragContainer.FlingLeft())
this.FadeOut(600, Easing.In);
else
this.FadeOut(100);
Expire();
});
}
private partial class DragContainer : Container
{
private Vector2 velocity;
private Vector2 lastPosition;
private readonly Notification notification;
public DragContainer(Notification notification)
{
this.notification = notification;
}
public override RectangleF BoundingBox
{
get
{
var childBounding = Children.First().BoundingBox;
if (X < 0) childBounding *= new Vector2(1, Math.Max(0, 1 + (X / 300)));
if (Y > 0) childBounding *= new Vector2(1, Math.Max(0, 1 - (Y / 200)));
return childBounding;
}
}
protected override bool OnDragStart(DragStartEvent e) => notification.IsInToastTray;
protected override void OnDrag(DragEvent e)
{
if (!notification.IsInToastTray)
return;
Vector2 change = e.MousePosition - e.MouseDownPosition;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : MathF.Pow(change.Length, 0.8f) / change.Length;
// Only apply Y change if dragging to the left.
if (change.X >= 0)
change.Y = 0;
else
change.Y *= (float)Interpolation.ApplyEasing(Easing.InOutQuart, Math.Min(1, -change.X / 200));
this.MoveTo(change);
}
protected override void OnDragEnd(DragEndEvent e)
{
if (notification.AllowFlingDismiss && (Rotation < -10 || velocity.X < -0.3f))
notification.Close(true);
else if (X > 30 || velocity.X > 0.3f)
notification.ForwardToOverlay?.Invoke();
else
ResetPosition();
base.OnDragEnd(e);
}
private bool flinging;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Rotation = Math.Min(0, X * 0.1f);
if (flinging)
{
velocity.Y += (float)Clock.ElapsedFrameTime * 0.005f;
Position += (float)Clock.ElapsedFrameTime * velocity;
}
else if (Clock.ElapsedFrameTime > 0)
{
Vector2 change = (Position - lastPosition) / (float)Clock.ElapsedFrameTime;
if (velocity.X == 0)
velocity = change;
else
{
velocity = new Vector2(
(float)Interpolation.DampContinuously(velocity.X, change.X, 40, Clock.ElapsedFrameTime),
(float)Interpolation.DampContinuously(velocity.Y, change.Y, 40, Clock.ElapsedFrameTime)
);
}
lastPosition = Position;
}
}
public bool FlingLeft()
{
if (!notification.IsInToastTray)
return false;
if (flinging)
return true;
if (velocity.X > -0.3f)
velocity.X = -0.3f - 0.5f * RNG.NextSingle();
flinging = true;
ClearTransforms();
return true;
}
public void ResetPosition()
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
this.RotateTo(0, 800, Easing.OutElastic);
}
}
internal partial class CloseButton : OsuClickableContainer
{
private SpriteIcon icon = null!;
private Box background = null!;
private readonly IconUsage iconUsage;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public CloseButton(IconUsage iconUsage)
{
this.iconUsage = iconUsage;
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Y;
Width = 28;
Children = new Drawable[]
{
background = new Box
{
Colour = OsuColour.Gray(0).Opacity(0.15f),
Alpha = 0,
RelativeSizeAxes = Axes.Both,
},
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = iconUsage,
Size = new Vector2(12),
Colour = colourProvider.Foreground1,
}
};
}
protected override bool OnHover(HoverEvent e)
{
background.FadeIn(200, Easing.OutQuint);
icon.FadeColour(colourProvider.Content1, 200, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
background.FadeOut(200, Easing.OutQuint);
icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint);
base.OnHoverLost(e);
}
}
public partial class NotificationLight : Container
{
private bool pulsate;
private Container pulsateLayer = null!;
public bool Pulsate
{
get => pulsate;
set
{
if (pulsate == value) return;
pulsate = value;
pulsateLayer.ClearTransforms();
pulsateLayer.Alpha = 1;
if (pulsate)
{
const float length = 1000;
pulsateLayer.Loop(length / 2,
p => p.FadeTo(0.4f, length, Easing.In).Then().FadeTo(1, length, Easing.Out)
);
}
}
}
public new SRGBColour Colour
{
set
{
base.Colour = value;
pulsateLayer.EdgeEffect = new EdgeEffectParameters
{
Colour = ((Color4)value).Opacity(0.18f),
Type = EdgeEffectType.Glow,
Radius = 14,
};
}
}
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(6, 15);
Children = new[]
{
pulsateLayer = new CircularContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Masking = true,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
}
}
};
}
}
}
}