osu/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPartici...

395 lines
16 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
{
[SetUpSteps]
public void SetupSteps()
{
createNewParticipantsList();
}
[Test]
public void TestAddUser()
{
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
}));
AddAssert("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
}
[Test]
public void TestAddUnresolvedUser()
{
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser());
AddUntilStep("null user added", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count(u => u.User == null) == 1);
AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
AddUntilStep("null user kicked", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count == 1);
}
[Test]
public void TestRemoveUser()
{
APIUser? secondUser = null;
AddStep("add a user", () =>
{
MultiplayerClient.AddUser(secondUser = new APIUser
{
Id = 3,
Username = "Second",
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
});
AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.UserID == secondUser?.Id);
}
[Test]
public void TestGameStateHasPriorityOverDownloadState()
{
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Results));
checkProgressBarVisibility(false);
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
checkProgressBarVisibility(true);
}
[Test]
public void TestCorrectInitialState()
{
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
createNewParticipantsList();
checkProgressBarVisibility(true);
}
[Test]
public void TestBeatmapDownloadingStates()
{
AddStep("set to unknown", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Unknown()));
AddStep("set to no map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddRepeatStep("increment progress", () =>
{
float progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
}, 25);
AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
AddStep("set to importing map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
checkProgressBarVisibility(false);
AddStep("set to available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
}
[Test]
public void TestToggleReadyState()
{
AddAssert("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
}
[Test]
public void TestToggleSpectateState()
{
AddStep("make user spectating", () => MultiplayerClient.ChangeState(MultiplayerUserState.Spectating));
AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
}
[Test]
public void TestCrownChangesStateWhenHostTransferred()
{
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
}));
AddUntilStep("first user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
AddUntilStep("second user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
AddUntilStep("first user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
AddUntilStep("second user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
}
[Test]
public void TestHostGetsPinnedToTop()
{
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
}));
AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
AddAssert("second user above first", () =>
{
var first = this.ChildrenOfType<ParticipantPanel>().ElementAt(0);
var second = this.ChildrenOfType<ParticipantPanel>().ElementAt(1);
return second.Y < first.Y;
});
}
[Test]
public void TestKickButtonOnlyPresentWhenHost()
{
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
}));
AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
AddUntilStep("kick buttons not visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 0);
AddStep("make local user host again", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id));
AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
}
[Test]
public void TestKickButtonKicks()
{
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
}));
AddStep("kick second user", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Single(d => d.IsPresent).TriggerClick());
AddUntilStep("second user kicked", () => MultiplayerClient.ClientRoom?.Users.Single().UserID == API.LocalUser.Value.Id);
}
[Test]
public void TestManyUsers()
{
const int users_count = 20;
AddStep("add many users", () =>
{
for (int i = 0; i < users_count; i++)
{
MultiplayerClient.AddUser(new APIUser
{
Id = i,
Username = $"User {i}",
RulesetsStatistics = new Dictionary<string, UserStatistics>
{
{
Ruleset.Value.ShortName,
new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
}
},
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
MultiplayerClient.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
if (RNG.NextBool())
{
var beatmapState = (DownloadState)RNG.Next(0, (int)DownloadState.LocallyAvailable + 1);
switch (beatmapState)
{
case DownloadState.NotDownloaded:
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
break;
case DownloadState.Downloading:
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
break;
case DownloadState.Importing:
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
break;
}
}
}
});
AddRepeatStep("switch hosts", () => MultiplayerClient.TransferHost(RNG.Next(0, users_count)), 10);
AddStep("give host back", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id));
}
[Test]
public void TestUserWithMods()
{
AddStep("add user", () =>
{
MultiplayerClient.AddUser(new APIUser
{
Id = 0,
Username = "User 0",
RulesetsStatistics = new Dictionary<string, UserStatistics>
{
{
Ruleset.Value.ShortName,
new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
}
},
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
MultiplayerClient.ChangeUserMods(0, new Mod[]
{
new OsuModHardRock(),
new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }
});
});
for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++)
{
var state = i;
AddStep($"set state: {state}", () => MultiplayerClient.ChangeUserState(0, state));
}
AddStep("set state: downloading", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
AddStep("set state: locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
}
[Test]
public void TestModOverlap()
{
AddStep("add dummy mods", () =>
{
MultiplayerClient.ChangeUserMods(new Mod[]
{
new OsuModNoFail(),
new OsuModDoubleTime()
});
});
AddStep("add user with mods", () =>
{
MultiplayerClient.AddUser(new APIUser
{
Id = 0,
Username = "Baka",
RulesetsStatistics = new Dictionary<string, UserStatistics>
{
{
Ruleset.Value.ShortName,
new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
}
},
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
MultiplayerClient.ChangeUserMods(0, new Mod[]
{
new OsuModHardRock(),
new OsuModDoubleTime()
});
});
AddStep("set 0 ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
AddStep("set 1 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
// Have to set back to idle due to status priority.
AddStep("set 0 no map, 1 ready", () =>
{
MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Ready);
});
AddStep("set 0 downloading", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set 0 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
AddStep("make both default", () =>
{
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Idle);
MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
});
}
private void createNewParticipantsList()
{
ParticipantsList? participantsList = null;
AddStep("create new list", () => Child = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Child = participantsList = new ParticipantsList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(380, 0.7f)
}
});
AddUntilStep("wait for list to load", () => participantsList?.IsLoaded == true);
AddStep("set beatmap available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
}
private void checkProgressBarVisibility(bool visible) =>
AddUntilStep($"progress bar {(visible ? "is" : "is not")}visible", () =>
this.ChildrenOfType<ProgressBar>().Single().IsPresent == visible);
}
}