mirror of https://github.com/ppy/osu
314 lines
13 KiB
C#
314 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneMultiplayerMatchSubScreen : MultiplayerTestScene
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{
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private MultiplayerMatchSubScreen screen;
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private BeatmapManager beatmaps;
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private BeatmapSetInfo importedSet;
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public TestSceneMultiplayerMatchSubScreen()
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: base(false)
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{
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}
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Realm);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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}
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[SetUpSteps]
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public void SetupSteps()
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{
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AddStep("load match", () =>
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{
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SelectedRoom.Value = new Room { Name = { Value = "Test Room" } };
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LoadScreen(screen = new TestMultiplayerMatchSubScreen(SelectedRoom.Value));
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});
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AddUntilStep("wait for load", () => screen.IsCurrentScreen());
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}
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[Test]
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[FlakyTest]
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/*
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* Fail rate around 1.5%
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*
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* TearDown : System.AggregateException : One or more errors occurred. (Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index'))
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----> System.ArgumentOutOfRangeException : Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
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* --TearDown
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* at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
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* at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
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* at osu.Framework.Extensions.TaskExtensions.WaitSafely(Task task)
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* at osu.Framework.Testing.TestScene.checkForErrors()
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* at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
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*--ArgumentOutOfRangeException
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* at osu.Framework.Bindables.BindableList`1.removeAt(Int32 index, BindableList`1 caller)
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* at osu.Framework.Bindables.BindableList`1.removeAt(Int32 index, BindableList`1 caller)
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* at osu.Framework.Bindables.BindableList`1.removeAt(Int32 index, BindableList`1 caller)
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* at osu.Game.Online.Multiplayer.MultiplayerClient.<>c__DisplayClass106_0.<PlaylistItemChanged>b__0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Online\Multiplayer\MultiplayerClient .cs:line 702
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* at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
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*/
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public void TestCreatedRoom()
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{
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AddStep("add playlist item", () =>
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{
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SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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});
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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}
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[Test]
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[FlakyTest] // See above
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public void TestTaikoOnlyMod()
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{
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AddStep("add playlist item", () =>
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{
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SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
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AllowedMods = new[] { new APIMod(new TaikoModSwap()) }
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});
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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AddStep("select swap mod", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
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AddUntilStep("participant panel has mod", () => this.ChildrenOfType<ParticipantPanel>().Any(p => p.ChildrenOfType<ModIcon>().Any(m => m.Mod is TaikoModSwap)));
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}
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[Test]
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[FlakyTest] // See above
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public void TestSettingValidity()
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{
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AddAssert("create button not enabled", () => !this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
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AddStep("set playlist", () =>
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{
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SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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});
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});
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AddAssert("create button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
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}
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[Test]
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[FlakyTest] // See above
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public void TestStartMatchWhileSpectating()
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{
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AddStep("set playlist", () =>
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{
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SelectedRoom.Value.Playlist.Add(new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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});
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for room join", () => RoomJoined);
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AddStep("join other user (ready)", () =>
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{
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MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID });
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MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
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});
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ClickButtonWhenEnabled<MultiplayerSpectateButton>();
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AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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AddUntilStep("match started", () => MultiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
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}
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[Test]
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[FlakyTest] // See above
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public void TestFreeModSelectionHasAllowedMods()
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{
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AddStep("add playlist item with allowed mod", () =>
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{
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SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
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});
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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ClickButtonWhenEnabled<RoomSubScreen.UserModSelectButton>();
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AddUntilStep("mod select contents loaded",
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() => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
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AddUntilStep("mod select contains only double time mod",
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() => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay
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.ChildrenOfType<ModPanel>()
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.SingleOrDefault(panel => panel.Visible)?.Mod is OsuModDoubleTime);
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}
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[Test]
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[FlakyTest] // See above
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public void TestModSelectKeyWithAllowedMods()
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{
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AddStep("add playlist item with allowed mod", () =>
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{
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SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
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});
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
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AddUntilStep("mod select shown", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Visible);
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}
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[Test]
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[FlakyTest] // See above
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public void TestModSelectKeyWithNoAllowedMods()
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{
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AddStep("add playlist item with no allowed mods", () =>
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{
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SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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});
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
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AddWaitStep("wait some", 3);
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AddAssert("mod select not shown", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden);
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}
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[Test]
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[FlakyTest] // See above
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public void TestNextPlaylistItemSelectedAfterCompletion()
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{
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AddStep("add two playlist items", () =>
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{
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SelectedRoom.Value.Playlist.AddRange(new[]
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{
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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},
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new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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}
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});
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});
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ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
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AddUntilStep("wait for join", () => RoomJoined);
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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AddStep("change user to loaded", () => MultiplayerClient.ChangeState(MultiplayerUserState.Loaded));
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AddUntilStep("user playing", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Playing);
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AddStep("abort gameplay", () => MultiplayerClient.AbortGameplay());
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AddUntilStep("last playlist item selected", () =>
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{
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var lastItem = this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(p => p.Item.ID == MultiplayerClient.ServerAPIRoom?.Playlist.Last().ID);
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return lastItem.IsSelectedItem;
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});
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}
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private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen
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{
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[Resolved(canBeNull: true)]
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[CanBeNull]
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private IDialogOverlay dialogOverlay { get; set; }
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public TestMultiplayerMatchSubScreen(Room room)
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: base(room)
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{
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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// For testing purposes allow the screen to exit without confirming on second attempt.
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if (!ExitConfirmed && dialogOverlay?.CurrentDialog is ConfirmDiscardChangesDialog confirmDialog)
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{
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confirmDialog.PerformAction<PopupDialogDangerousButton>();
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return true;
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}
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return base.OnExiting(e);
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}
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}
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}
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}
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