mirror of https://github.com/ppy/osu
199 lines
7.3 KiB
C#
199 lines
7.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckMutedObjectsTest
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{
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private CheckMutedObjects check = null!;
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private ControlPointInfo cpi = null!;
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private const int volume_regular = 50;
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private const int volume_low = 15;
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private const int volume_muted = 5;
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[SetUp]
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public void Setup()
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{
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check = new CheckMutedObjects();
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cpi = new LegacyControlPointInfo();
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cpi.Add(0, new SampleControlPoint { SampleVolume = volume_regular });
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cpi.Add(1000, new SampleControlPoint { SampleVolume = volume_low });
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cpi.Add(2000, new SampleControlPoint { SampleVolume = volume_muted });
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}
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[Test]
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public void TestNormalSampleVolume()
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{
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// The sample volume should take precedence over the control point volume.
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var hitCircle = new HitCircle
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{
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StartTime = 2000,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
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};
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hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertOk(new List<HitObject> { hitCircle });
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}
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[Test]
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public void TestLowSampleVolume()
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{
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var hitCircle = new HitCircle
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{
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StartTime = 2000,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_low) }
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};
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hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertLowVolume(new List<HitObject> { hitCircle });
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}
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[Test]
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public void TestMutedSampleVolume()
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{
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var hitCircle = new HitCircle
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{
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StartTime = 0,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) }
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};
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hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertMuted(new List<HitObject> { hitCircle });
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}
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[Test]
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public void TestNormalSampleVolumeSlider()
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{
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var sliderHead = new SliderHeadCircle
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{
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StartTime = 0,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
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};
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sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
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var sliderTick = new SliderTick
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{
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StartTime = 250,
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Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick", volume: volume_muted) } // Should be fine.
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};
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sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
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var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 500)
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{
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
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};
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slider.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertOk(new List<HitObject> { slider });
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}
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[Test]
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public void TestMutedSampleVolumeSliderHead()
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{
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var sliderHead = new SliderHeadCircle
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{
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StartTime = 0,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) }
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};
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sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
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var sliderTick = new SliderTick
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{
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StartTime = 250,
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Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick", volume: volume_regular) }
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};
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sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
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var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 500)
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{
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) } // Applies to the tail.
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};
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slider.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertMuted(new List<HitObject> { slider });
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}
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[Test]
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public void TestMutedSampleVolumeSliderTail()
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{
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var sliderHead = new SliderHeadCircle
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{
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StartTime = 0,
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) }
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};
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sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty());
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var sliderTick = new SliderTick
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{
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StartTime = 250,
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Samples = new List<HitSampleInfo> { new HitSampleInfo("slidertick", volume: volume_regular) }
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};
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sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty());
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var slider = new MockNestableHitObject(new List<HitObject> { sliderHead, sliderTick, }, startTime: 0, endTime: 2500)
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{
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Samples = new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) } // Applies to the tail.
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};
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slider.ApplyDefaults(cpi, new BeatmapDifficulty());
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assertMutedPassive(new List<HitObject> { slider });
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}
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private void assertOk(List<HitObject> hitObjects)
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{
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Assert.That(check.Run(getContext(hitObjects)), Is.Empty);
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}
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private void assertLowVolume(List<HitObject> hitObjects, int count = 1)
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{
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var issues = check.Run(getContext(hitObjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckMutedObjects.IssueTemplateLowVolumeActive));
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}
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private void assertMuted(List<HitObject> hitObjects, int count = 1)
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{
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var issues = check.Run(getContext(hitObjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(count));
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Assert.That(issues.All(issue => issue.Template is CheckMutedObjects.IssueTemplateMutedActive));
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}
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private void assertMutedPassive(List<HitObject> hitObjects)
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{
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var issues = check.Run(getContext(hitObjects)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Any(issue => issue.Template is CheckMutedObjects.IssueTemplateMutedPassive));
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}
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private BeatmapVerifierContext getContext(List<HitObject> hitObjects)
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{
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var beatmap = new Beatmap<HitObject>
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{
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ControlPointInfo = cpi,
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HitObjects = hitObjects
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};
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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}
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}
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}
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