.. |
.vscode
|
…
|
|
Editor
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
Judgements
|
Add failing test covering counting multiple swell hits per frame
|
2023-10-04 19:08:02 +02:00 |
Mods
|
fix alive hitobjects blocking hits in taiko with hd
|
2023-07-20 23:20:35 +07:00 |
Resources
|
…
|
|
Skinning
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
DrawableTaikoRulesetTestScene.cs
|
…
|
|
DrawableTestHit.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
DrawableTestStrongHit.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
HitObjectApplicationTestScene.cs
|
…
|
|
TaikoBeatmapConversionTest.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TaikoDifficultyCalculatorTest.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TaikoLegacyModConversionTest.cs
|
Add failing legacy mod conversion test cases
|
2023-07-09 16:09:25 +02:00 |
TestSceneBarLineApplication.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneBarLineGeneration.cs
|
…
|
|
TestSceneDrumRollApplication.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneDrumSampleTriggerSource.cs
|
Don't apply decoupling to `SpectatorPlayerClock`s
|
2023-09-22 16:22:35 +09:00 |
TestSceneDrumTouchInputArea.cs
|
…
|
|
TestSceneFlyingHits.cs
|
Apply a few other code reviews
|
2023-06-29 17:28:06 +09:00 |
TestSceneHitApplication.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneHits.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneSampleOutput.cs
|
Update tests to match new expectations
|
2023-06-30 15:42:58 +09:00 |
TestSceneScoring.cs
|
Add taiko scoring test scene
|
2023-09-15 12:58:29 +02:00 |
TestSceneTaikoHitObjectSamples.cs
|
…
|
|
TestSceneTaikoPlayer.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneTaikoPlayerLegacySkin.cs
|
…
|
|
TestSceneTaikoSuddenDeath.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
|
Update all dependencies (except for Moq)
|
2023-09-16 15:37:31 +09:00 |