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https://github.com/ppy/osu
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46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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internal class LegacyFruitPiece : LegacyCatchHitObjectPiece
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{
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public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var fruitState = (IHasFruitState)ObjectState;
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VisualRepresentation.BindTo(fruitState.VisualRepresentation);
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VisualRepresentation.BindValueChanged(visual => setTexture(visual.NewValue), true);
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}
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private void setTexture(FruitVisualRepresentation visualRepresentation)
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{
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switch (visualRepresentation)
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{
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case FruitVisualRepresentation.Pear:
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SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay"));
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break;
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case FruitVisualRepresentation.Grape:
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SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay"));
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break;
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case FruitVisualRepresentation.Pineapple:
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SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay"));
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break;
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case FruitVisualRepresentation.Raspberry:
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SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay"));
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break;
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}
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}
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}
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}
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