osu/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs

65 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneNowPlayingOverlay : OsuTestScene
{
[Cached]
private MusicController musicController = new MusicController();
private WorkingBeatmap currentBeatmap;
private NowPlayingOverlay nowPlayingOverlay;
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
nowPlayingOverlay = new NowPlayingOverlay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
};
Add(musicController);
Add(nowPlayingOverlay);
}
[Test]
public void TestShowHideDisable()
{
AddStep(@"show", () => nowPlayingOverlay.Show());
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
AddStep(@"hide", () => nowPlayingOverlay.Hide());
}
[Test]
public void TestPrevTrackBehavior()
{
AddStep(@"Play track", () =>
{
musicController.NextTrack();
currentBeatmap = Beatmap.Value;
});
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0));
AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
}
}
}