osu/osu.Game/Graphics/UserInterface/SearchTextBox.cs
2020-02-18 17:40:12 +03:00

91 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osuTK;
using osuTK.Input;
namespace osu.Game.Graphics.UserInterface
{
public class SearchTextBox : FocusedTextBox
{
protected virtual bool AllowCommit => false;
public SearchTextBox()
{
Height = 35;
Add(new SpriteIcon
{
Icon = FontAwesome.Solid.Search,
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Margin = new MarginPadding { Right = 10 },
Size = new Vector2(20),
});
TextFlow.Padding = new MarginPadding { Right = 35 };
PlaceholderText = "type to search";
}
public override bool OnPressed(PlatformAction action)
{
switch (action.ActionType)
{
case PlatformActionType.LineEnd:
case PlatformActionType.LineStart:
return false;
// Shift+delete is handled via PlatformAction on macOS. this is not so useful in the context of a SearchTextBox
// as we do not allow arrow key navigation in the first place (ie. the caret should always be at the end of text)
// Avoid handling it here to allow other components to potentially consume the shortcut.
case PlatformActionType.CharNext:
if (action.ActionMethod == PlatformActionMethod.Delete)
return false;
break;
}
return base.OnPressed(action);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!e.ControlPressed && !e.ShiftPressed)
{
switch (e.Key)
{
case Key.Left:
case Key.Right:
case Key.Up:
case Key.Down:
return false;
}
}
if (!AllowCommit)
{
switch (e.Key)
{
case Key.KeypadEnter:
case Key.Enter:
return false;
}
}
if (e.ShiftPressed)
{
switch (e.Key)
{
case Key.Delete:
return false;
}
}
return base.OnKeyDown(e);
}
}
}