mirror of
https://github.com/ppy/osu
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c09f6ee052
Previously the slider path length would be snapped using the current beat snap setting on *every* change of the slider path. As it turns out this is unexpected behaviour in some situations (e.g. when reversing a path, which is expected to preserve the previous duration, even though the slider may be technically "unsnapped" at that point in time due to a different beat snap setting being selected afterwards). |
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.. | ||
Blueprints | ||
Checks | ||
Setup | ||
DrawableOsuEditorRuleset.cs | ||
HitCircleCompositionTool.cs | ||
OsuBeatmapVerifier.cs | ||
OsuBlueprintContainer.cs | ||
OsuDistanceSnapGrid.cs | ||
OsuHitObjectComposer.cs | ||
OsuRectangularPositionSnapGrid.cs | ||
OsuSelectionHandler.cs | ||
SliderCompositionTool.cs | ||
SpinnerCompositionTool.cs |