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https://github.com/ppy/osu
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32 lines
1004 B
C#
32 lines
1004 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneUnknownMod : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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/// <summary>
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/// This test also covers the scenario of exiting Player after an unsuccessful beatmap load.
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/// </summary>
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[Test]
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public void TestUnknownModDoesntEnterGameplay()
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{
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CreateModTest(new ModTestData
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{
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Beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).Beatmap,
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Mod = new UnknownMod("WNG"),
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PassCondition = () => Player.IsLoaded && !Player.LoadedBeatmapSuccessfully
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});
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}
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}
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}
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