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https://github.com/ppy/osu
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81 lines
3.5 KiB
C#
81 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Lists;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI.Scrolling.Algorithms;
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namespace osu.Game.Tests.ScrollAlgorithms
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{
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[TestFixture]
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public class OverlappingScrollTest
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{
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private IScrollAlgorithm algorithm;
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[SetUp]
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public void Setup()
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{
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var controlPoints = new SortedList<MultiplierControlPoint>
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{
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new MultiplierControlPoint(0) { Velocity = 1 },
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new MultiplierControlPoint(10000) { Velocity = 2f },
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new MultiplierControlPoint(20000) { Velocity = 0.5f }
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};
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algorithm = new OverlappingScrollAlgorithm(controlPoints);
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}
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[Test]
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public void TestPointDisplayStartTime()
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{
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Assert.AreEqual(1000, algorithm.GetDisplayStartTime(2000, 0, 1000, 1)); // Like constant
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Assert.AreEqual(10000, algorithm.GetDisplayStartTime(10500, 0, 1000, 1)); // 10500 - (1000 * 0.5)
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Assert.AreEqual(20000, algorithm.GetDisplayStartTime(22000, 0, 1000, 1)); // 23000 - (1000 / 0.5)
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}
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[Test]
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public void TestObjectDisplayStartTime()
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{
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Assert.AreEqual(900, algorithm.GetDisplayStartTime(2000, 50, 1000, 500)); // 2000 - (1 + 50 / 500) * 1000 / 1
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Assert.AreEqual(9450, algorithm.GetDisplayStartTime(10000, 50, 1000, 500)); // 10000 - (1 + 50 / 500) * 1000 / 2
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Assert.AreEqual(14250, algorithm.GetDisplayStartTime(15000, 250, 1000, 500)); // 15000 - (1 + 250 / 500) * 1000 / 2
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Assert.AreEqual(16500, algorithm.GetDisplayStartTime(18000, 250, 2000, 500)); // 18000 - (1 + 250 / 500) * 2000 / 2
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Assert.AreEqual(17800, algorithm.GetDisplayStartTime(20000, 50, 1000, 500)); // 20000 - (1 + 50 / 500) * 1000 / 0.5
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Assert.AreEqual(19800, algorithm.GetDisplayStartTime(22000, 50, 1000, 500)); // 22000 - (1 + 50 / 500) * 1000 / 0.5
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}
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[Test]
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public void TestLength()
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{
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Assert.AreEqual(1f / 5, algorithm.GetLength(0, 1000, 5000, 1)); // Like constant
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Assert.AreEqual(1f / 5, algorithm.GetLength(10000, 10500, 5000, 1)); // (10500 - 10000) / 0.5 / 5000
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Assert.AreEqual(1f / 5, algorithm.GetLength(20000, 22000, 5000, 1)); // (22000 - 20000) * 0.5 / 5000
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}
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[Test]
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public void TestPosition()
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{
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// Basically same calculations as TestLength()
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Assert.AreEqual(1f / 5, algorithm.PositionAt(1000, 0, 5000, 1));
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Assert.AreEqual(1f / 5, algorithm.PositionAt(10500, 10000, 5000, 1));
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Assert.AreEqual(1f / 5, algorithm.PositionAt(22000, 20000, 5000, 1));
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}
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[TestCase(1000)]
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[TestCase(10000)]
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[TestCase(15000)]
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[TestCase(20000)]
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[TestCase(25000)]
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[Ignore("Disabled for now because overlapping control points have multiple time values under the same position."
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+ "Ideally, scrolling should be changed to constant or sequential during editing of hitobjects.")]
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public void TestTime(double time)
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{
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Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 0, 5000, 1), 0, 5000, 1), 0.001);
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Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 5000, 5000, 1), 5000, 5000, 1), 0.001);
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}
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}
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}
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