mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
298 lines
11 KiB
C#
298 lines
11 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.Formats;
|
|
using osu.Game.Beatmaps.IO;
|
|
using osu.Game.IPC;
|
|
using osu.Game.Screens.Menu;
|
|
using SQLite.Net;
|
|
using SQLiteNetExtensions.Extensions;
|
|
|
|
namespace osu.Game.Database
|
|
{
|
|
public class BeatmapDatabase : Database
|
|
{
|
|
private readonly RulesetDatabase rulesets;
|
|
|
|
public event Action<BeatmapSetInfo> BeatmapSetAdded;
|
|
public event Action<BeatmapSetInfo> BeatmapSetRemoved;
|
|
|
|
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
|
|
private BeatmapIPCChannel ipc;
|
|
|
|
/// <summary>
|
|
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
|
/// </summary>
|
|
public WorkingBeatmap DefaultBeatmap { private get; set; }
|
|
|
|
public BeatmapDatabase(Storage storage, SQLiteConnection connection, RulesetDatabase rulesets, IIpcHost importHost = null) : base(storage, connection)
|
|
{
|
|
this.rulesets = rulesets;
|
|
if (importHost != null)
|
|
ipc = new BeatmapIPCChannel(importHost, this);
|
|
}
|
|
|
|
private void deletePending()
|
|
{
|
|
foreach (var b in GetAllWithChildren<BeatmapSetInfo>(b => b.DeletePending))
|
|
{
|
|
if (b.Hash == Intro.MENU_MUSIC_BEATMAP_HASH)
|
|
// this is a bit hacky, but will do for now.
|
|
continue;
|
|
|
|
try
|
|
{
|
|
Storage.Delete(b.Path);
|
|
|
|
foreach (var i in b.Beatmaps)
|
|
{
|
|
if (i.Metadata != null) Connection.Delete(i.Metadata);
|
|
if (i.Difficulty != null) Connection.Delete(i.Difficulty);
|
|
|
|
Connection.Delete(i);
|
|
}
|
|
|
|
if (b.Metadata != null) Connection.Delete(b.Metadata);
|
|
Connection.Delete(b);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, $@"Could not delete beatmap {b}");
|
|
}
|
|
}
|
|
|
|
//this is required because sqlite migrations don't work, initially inserting nulls into this field.
|
|
//see https://github.com/praeclarum/sqlite-net/issues/326
|
|
Connection.Query<BeatmapSetInfo>("UPDATE BeatmapSetInfo SET DeletePending = 0 WHERE DeletePending IS NULL");
|
|
}
|
|
|
|
protected override void Prepare(bool reset = false)
|
|
{
|
|
Connection.CreateTable<BeatmapMetadata>();
|
|
Connection.CreateTable<BeatmapDifficulty>();
|
|
Connection.CreateTable<BeatmapSetInfo>();
|
|
Connection.CreateTable<BeatmapInfo>();
|
|
|
|
if (reset)
|
|
{
|
|
Storage.DeleteDatabase(@"beatmaps");
|
|
|
|
foreach (var setInfo in Query<BeatmapSetInfo>())
|
|
{
|
|
if (Storage.Exists(setInfo.Path))
|
|
Storage.Delete(setInfo.Path);
|
|
}
|
|
|
|
Connection.DeleteAll<BeatmapMetadata>();
|
|
Connection.DeleteAll<BeatmapDifficulty>();
|
|
Connection.DeleteAll<BeatmapSetInfo>();
|
|
Connection.DeleteAll<BeatmapInfo>();
|
|
}
|
|
|
|
deletePending();
|
|
}
|
|
|
|
protected override Type[] ValidTypes => new[] {
|
|
typeof(BeatmapSetInfo),
|
|
typeof(BeatmapInfo),
|
|
typeof(BeatmapMetadata),
|
|
typeof(BeatmapDifficulty),
|
|
};
|
|
|
|
public void Import(string path)
|
|
{
|
|
try
|
|
{
|
|
Import(ArchiveReader.GetReader(Storage, path));
|
|
|
|
// We may or may not want to delete the file depending on where it is stored.
|
|
// e.g. reconstructing/repairing database with beatmaps from default storage.
|
|
// Also, not always a single file, i.e. for LegacyFilesystemReader
|
|
// TODO: Add a check to prevent files from storage to be deleted.
|
|
try
|
|
{
|
|
File.Delete(path);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, $@"Could not delete file at {path}");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
e = e.InnerException ?? e;
|
|
Logger.Error(e, @"Could not import beatmap set");
|
|
}
|
|
}
|
|
|
|
public void Import(ArchiveReader archiveReader)
|
|
{
|
|
BeatmapSetInfo set = getBeatmapSet(archiveReader);
|
|
|
|
//If we have an ID then we already exist in the database.
|
|
if (set.ID == 0)
|
|
Import(new[] { set });
|
|
}
|
|
|
|
/// <summary>
|
|
/// Import multiple <see cref="BeatmapSetInfo"/> from <paramref name="paths"/>.
|
|
/// </summary>
|
|
/// <param name="paths">Multiple locations on disk</param>
|
|
public void Import(params string[] paths)
|
|
{
|
|
foreach (string p in paths)
|
|
Import(p);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Duplicates content from <paramref name="path"/> to storage and returns a representing <see cref="BeatmapSetInfo"/>.
|
|
/// </summary>
|
|
/// <param name="path">Content location</param>
|
|
/// <returns><see cref="BeatmapSetInfo"/></returns>
|
|
private BeatmapSetInfo getBeatmapSet(string path) => getBeatmapSet(ArchiveReader.GetReader(Storage, path));
|
|
|
|
private BeatmapSetInfo getBeatmapSet(ArchiveReader archiveReader)
|
|
{
|
|
BeatmapMetadata metadata;
|
|
|
|
using (var stream = new StreamReader(archiveReader.GetStream(archiveReader.BeatmapFilenames[0])))
|
|
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
|
|
|
string hash;
|
|
string path;
|
|
|
|
using (var input = archiveReader.GetUnderlyingStream())
|
|
{
|
|
hash = input.GetMd5Hash();
|
|
input.Seek(0, SeekOrigin.Begin);
|
|
path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
|
|
if (!Storage.Exists(path))
|
|
using (var output = Storage.GetStream(path, FileAccess.Write))
|
|
input.CopyTo(output);
|
|
}
|
|
|
|
var existing = Connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
|
|
|
|
if (existing != null)
|
|
{
|
|
if (existing.DeletePending)
|
|
{
|
|
existing.DeletePending = false;
|
|
Update(existing, false);
|
|
BeatmapSetAdded?.Invoke(existing);
|
|
}
|
|
|
|
return existing;
|
|
}
|
|
|
|
var beatmapSet = new BeatmapSetInfo
|
|
{
|
|
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
|
|
Beatmaps = new List<BeatmapInfo>(),
|
|
Path = path,
|
|
Hash = hash,
|
|
Metadata = metadata
|
|
};
|
|
|
|
using (var archive = ArchiveReader.GetReader(Storage, path))
|
|
{
|
|
string[] mapNames = archive.BeatmapFilenames;
|
|
foreach (var name in mapNames)
|
|
using (var raw = archive.GetStream(name))
|
|
using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
|
|
using (var sr = new StreamReader(ms))
|
|
{
|
|
raw.CopyTo(ms);
|
|
ms.Position = 0;
|
|
|
|
var decoder = BeatmapDecoder.GetDecoder(sr);
|
|
Beatmap beatmap = decoder.Decode(sr);
|
|
|
|
beatmap.BeatmapInfo.Path = name;
|
|
beatmap.BeatmapInfo.Hash = ms.GetMd5Hash();
|
|
|
|
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
|
beatmap.BeatmapInfo.Metadata = null;
|
|
|
|
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
|
beatmap.BeatmapInfo.Ruleset = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID);
|
|
beatmap.BeatmapInfo.StarDifficulty = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID)?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
|
|
|
|
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
|
}
|
|
beatmapSet.StoryboardFile = archive.StoryboardFilename;
|
|
}
|
|
|
|
return beatmapSet;
|
|
}
|
|
|
|
public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)
|
|
{
|
|
lock (Connection)
|
|
{
|
|
Connection.BeginTransaction();
|
|
|
|
foreach (var s in beatmapSets)
|
|
{
|
|
Connection.InsertOrReplaceWithChildren(s, true);
|
|
BeatmapSetAdded?.Invoke(s);
|
|
}
|
|
|
|
Connection.Commit();
|
|
}
|
|
}
|
|
|
|
public void Delete(BeatmapSetInfo beatmapSet)
|
|
{
|
|
beatmapSet.DeletePending = true;
|
|
Update(beatmapSet, false);
|
|
|
|
BeatmapSetRemoved?.Invoke(beatmapSet);
|
|
}
|
|
|
|
public ArchiveReader GetReader(BeatmapSetInfo beatmapSet)
|
|
{
|
|
if (string.IsNullOrEmpty(beatmapSet.Path))
|
|
return null;
|
|
|
|
return ArchiveReader.GetReader(Storage, beatmapSet.Path);
|
|
}
|
|
|
|
public BeatmapSetInfo GetBeatmapSet(int id)
|
|
{
|
|
return Query<BeatmapSetInfo>().FirstOrDefault(s => s.OnlineBeatmapSetID == id);
|
|
}
|
|
|
|
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null, bool withStoryboard = false)
|
|
{
|
|
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
|
return DefaultBeatmap;
|
|
|
|
if (beatmapInfo.BeatmapSet == null || beatmapInfo.Ruleset == null)
|
|
beatmapInfo = GetChildren(beatmapInfo, true);
|
|
|
|
if (beatmapInfo.BeatmapSet == null)
|
|
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
|
|
|
|
if (beatmapInfo.Metadata == null)
|
|
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
|
|
|
WorkingBeatmap working = new DatabaseWorkingBeatmap(this, beatmapInfo, withStoryboard);
|
|
|
|
previous?.TransferTo(working);
|
|
|
|
return working;
|
|
}
|
|
|
|
public bool Exists(BeatmapSetInfo beatmapSet) => Storage.Exists(beatmapSet.Path);
|
|
}
|
|
}
|