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These can be tested by adding a `Task.Delay(3000);` at the end of the `MultiplayerClient.JoinRoom` task. The reason is typically that `Client.Room` becomes not-null but the join task still hasn't completed yet, so e.g. the ready button is still disabled. |
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.. | ||
IMultiplayerTestSceneDependencies.cs | ||
MultiplayerTestScene.cs | ||
MultiplayerTestSceneDependencies.cs | ||
TestMultiplayerClient.cs | ||
TestMultiplayerRoomManager.cs |