mirror of https://github.com/ppy/osu
104 lines
3.8 KiB
C#
104 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Tests.Visual;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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public partial class TestSceneManiaModHoldOff : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[Test]
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public void TestMapHasNoHoldNotes()
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{
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var testBeatmap = createModdedBeatmap();
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Assert.False(testBeatmap.HitObjects.OfType<HoldNote>().Any());
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}
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[Test]
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public void TestCorrectNoteValues()
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{
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var testBeatmap = createRawBeatmap();
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var noteValues = new List<double>(testBeatmap.HitObjects.OfType<HoldNote>().Count());
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foreach (HoldNote h in testBeatmap.HitObjects.OfType<HoldNote>())
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{
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noteValues.Add(ManiaModHoldOff.GetNoteDurationInBeatLength(h, testBeatmap));
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}
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noteValues.Sort();
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Assert.AreEqual(noteValues, new List<double> { 0.125, 0.250, 0.500, 1.000, 2.000 });
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}
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[Test]
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public void TestCorrectObjectCount()
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{
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// Ensure that the mod produces the expected number of objects when applied.
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var rawBeatmap = createRawBeatmap();
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var testBeatmap = createModdedBeatmap();
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// Calculate expected number of objects
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int expectedObjectCount = 0;
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foreach (ManiaHitObject h in rawBeatmap.HitObjects)
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{
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// Both notes and hold notes account for at least one object
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expectedObjectCount++;
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if (h.GetType() == typeof(HoldNote))
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{
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double noteValue = ManiaModHoldOff.GetNoteDurationInBeatLength((HoldNote)h, rawBeatmap);
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if (noteValue >= ManiaModHoldOff.END_NOTE_ALLOW_THRESHOLD)
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{
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// Should generate an end note if it's longer than the minimum note value
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expectedObjectCount++;
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}
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}
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}
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Assert.That(testBeatmap.HitObjects.Count == expectedObjectCount);
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}
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private static ManiaBeatmap createModdedBeatmap()
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{
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var beatmap = createRawBeatmap();
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var holdOffMod = new ManiaModHoldOff();
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foreach (var hitObject in beatmap.HitObjects)
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hitObject.ApplyDefaults(beatmap.ControlPointInfo, new BeatmapDifficulty());
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holdOffMod.ApplyToBeatmap(beatmap);
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return beatmap;
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}
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private static ManiaBeatmap createRawBeatmap()
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{
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var beatmap = new ManiaBeatmap(new StageDefinition(1));
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beatmap.ControlPointInfo.Add(0.0, new TimingControlPoint { BeatLength = 1000 }); // Set BPM to 60
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// Add test hit objects
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beatmap.HitObjects.Add(new Note { StartTime = 4000 });
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beatmap.HitObjects.Add(new Note { StartTime = 4500 });
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beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 125 }); // 1/8 note
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beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 250 }); // 1/4 note
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beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 500 }); // 1/2 note
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beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 1000 }); // 1/1 note
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beatmap.HitObjects.Add(new HoldNote { StartTime = 0, EndTime = 2000 }); // 2/1 note
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return beatmap;
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}
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}
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}
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