osu/osu.Game.Rulesets.Taiko
2020-10-03 16:51:22 +02:00
..
Audio Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
Beatmaps Allow one hitobject in taiko beatmap converter edge case 2020-09-18 13:06:41 +09:00
Difficulty Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Edit Avoid unnecessary object updates from SelectionHandlers 2020-09-28 15:33:49 +09:00
Judgements Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Mods Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Objects Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Properties
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Skinning Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
UI Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
osu.Game.Rulesets.Taiko.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
TaikoInputManager.cs
TaikoRuleset.cs Remove unused WorkingBeatmap argument. 2020-10-03 16:51:22 +02:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00