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https://github.com/ppy/osu
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84765b99b3
Was previously not handled at all, therefore displaying request failures in the test log output. While that was mostly a red herring and shouldn't have caused any actual *test* failures, it is still better to handle this explicitly in a realistic manner.
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Net.Http;
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using Newtonsoft.Json;
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using osu.Framework.IO.Network;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Scoring;
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namespace osu.Game.Online.Solo
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{
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public class SubmitSoloScoreRequest : APIRequest<MultiplayerScore>
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{
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public readonly SubmittableScore Score;
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private readonly long scoreId;
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private readonly int beatmapId;
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public SubmitSoloScoreRequest(int beatmapId, long scoreId, ScoreInfo scoreInfo)
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{
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this.beatmapId = beatmapId;
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this.scoreId = scoreId;
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Score = new SubmittableScore(scoreInfo);
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}
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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req.ContentType = "application/json";
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req.Method = HttpMethod.Put;
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req.Timeout = 30000;
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req.AddRaw(JsonConvert.SerializeObject(Score, new JsonSerializerSettings
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{
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ReferenceLoopHandling = ReferenceLoopHandling.Ignore
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}));
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return req;
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}
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protected override string Target => $@"beatmaps/{beatmapId}/solo/scores/{scoreId}";
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}
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}
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