osu/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapSetOnlineStatusPill.cs
2023-09-06 15:04:25 +09:00

82 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Overlays;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.Beatmaps
{
public partial class TestSceneBeatmapSetOnlineStatusPill : ThemeComparisonTestScene
{
protected override Drawable CreateContent() => new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
ChildrenEnumerable = Enum.GetValues(typeof(BeatmapOnlineStatus)).Cast<BeatmapOnlineStatus>().Select(status => new BeatmapSetOnlineStatusPill
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Status = status
})
};
private IEnumerable<BeatmapSetOnlineStatusPill> statusPills => this.ChildrenOfType<BeatmapSetOnlineStatusPill>();
[Test]
public void TestFixedWidth()
{
AddStep("create themed content", () => CreateThemedContent(OverlayColourScheme.Red));
AddStep("set fixed width", () => statusPills.ForEach(pill =>
{
pill.AutoSizeAxes = Axes.Y;
pill.Width = 90;
}));
AddStep("unset fixed width", () => statusPills.ForEach(pill => pill.AutoSizeAxes = Axes.Both));
}
[Test]
public void TestChangeLabels()
{
AddStep("Change labels", () =>
{
foreach (var pill in this.ChildrenOfType<BeatmapSetOnlineStatusPill>())
{
switch (pill.Status)
{
// cycle at end
case BeatmapOnlineStatus.Loved:
pill.Status = BeatmapOnlineStatus.LocallyModified;
break;
// skip none
case BeatmapOnlineStatus.LocallyModified:
pill.Status = BeatmapOnlineStatus.Graveyard;
break;
default:
pill.Status = (pill.Status + 1);
break;
}
}
});
}
}
}