osu/osu.Game/Users/ExtendedUserPanel.cs
Bartłomiej Dach d66fa09320
Simplify UserStatus to be an enumeration type
There were absolutely no gains from having it be a reference type /
class, only complications, especially when coming from the serialisation
angle.
2023-12-06 18:52:27 +01:00

145 lines
4.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Users.Drawables;
using osu.Framework.Input.Events;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Users
{
public abstract partial class ExtendedUserPanel : UserPanel
{
public readonly Bindable<UserStatus?> Status = new Bindable<UserStatus?>();
public readonly IBindable<UserActivity> Activity = new Bindable<UserActivity>();
protected TextFlowContainer LastVisitMessage { get; private set; }
private StatusIcon statusIcon;
private OsuSpriteText statusMessage;
protected ExtendedUserPanel(APIUser user)
: base(user)
{
}
[BackgroundDependencyLoader]
private void load()
{
BorderColour = ColourProvider?.Light1 ?? Colours.GreyVioletLighter;
Status.ValueChanged += status => displayStatus(status.NewValue, Activity.Value);
Activity.ValueChanged += activity => displayStatus(Status.Value, activity.NewValue);
}
protected override void LoadComplete()
{
base.LoadComplete();
Status.TriggerChange();
// Colour should be applied immediately on first load.
statusIcon.FinishTransforms();
}
protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false);
protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode)
{
Size = new Vector2(36, 26),
Action = Action,
};
protected Container CreateStatusIcon() => statusIcon = new StatusIcon();
protected FillFlowContainer CreateStatusMessage(bool rightAlignedChildren)
{
var statusContainer = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical
};
var alignment = rightAlignedChildren ? Anchor.CentreRight : Anchor.CentreLeft;
statusContainer.Add(LastVisitMessage = new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)).With(text =>
{
text.Anchor = alignment;
text.Origin = alignment;
text.AutoSizeAxes = Axes.Both;
text.Alpha = 0;
if (User.LastVisit.HasValue)
{
text.AddText(@"Last seen ");
text.AddText(new DrawableDate(User.LastVisit.Value, italic: false)
{
Shadow = false
});
}
}));
statusContainer.Add(statusMessage = new OsuSpriteText
{
Anchor = alignment,
Origin = alignment,
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold)
});
return statusContainer;
}
private void displayStatus(UserStatus? status, UserActivity activity = null)
{
if (status != null)
{
LastVisitMessage.FadeTo(status == UserStatus.Offline && User.LastVisit.HasValue ? 1 : 0);
// Set status message based on activity (if we have one) and status is not offline
if (activity != null && status != UserStatus.Offline)
{
statusMessage.Text = activity.GetStatus();
statusIcon.FadeColour(activity.GetAppropriateColour(Colours), 500, Easing.OutQuint);
return;
}
// Otherwise use only status
statusMessage.Text = status.GetLocalisableDescription();
statusIcon.FadeColour(status.Value.GetAppropriateColour(Colours), 500, Easing.OutQuint);
return;
}
// Fallback to web status if local one is null
if (User.IsOnline)
{
Status.Value = UserStatus.Online;
return;
}
Status.Value = UserStatus.Offline;
}
protected override bool OnHover(HoverEvent e)
{
BorderThickness = 2;
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
BorderThickness = 0;
base.OnHoverLost(e);
}
}
}