osu/osu.Game/Beatmaps
2020-07-29 11:30:25 +09:00
..
ControlPoints Add back missing default implementations for lookup functions 2020-07-19 14:11:21 +09:00
Drawables
Formats Introduce legacy timing point fp errors 2020-07-13 17:06:00 +09:00
Legacy Add overlay layer to enumeration type 2020-05-18 22:45:31 +02:00
Timing Create a constructor for break period 2020-04-05 21:29:03 +03:00
Beatmap.cs
BeatmapConverter.cs Fix potential out-of-order objects after conversion 2020-07-13 16:52:05 +09:00
BeatmapDifficulty.cs
BeatmapDifficultyManager.cs Safeguard against potential finalise-before-initialised 2020-07-29 11:30:25 +09:00
BeatmapInfo.cs Expose searchable terms from beatmap info instead 2020-05-07 13:04:08 +09:00
BeatmapManager_BeatmapOnlineLookupQueue.cs Fix continuations attaching to the BeatmapOnlineLookupQueue scheduler 2020-07-14 16:03:40 +09:00
BeatmapManager_WorkingBeatmap.cs Change lookups to use SingleOrDefault() 2020-06-05 19:18:00 +09:00
BeatmapManager.cs Add ability to return protected beatmaps in GetAllUsable call 2020-07-10 17:20:27 +09:00
BeatmapMetadata.cs Add test coverage and handle null creator 2020-04-22 09:19:34 +09:00
BeatmapMetrics.cs
BeatmapOnlineInfo.cs
BeatmapProcessor.cs
BeatmapSetFileInfo.cs
BeatmapSetInfo.cs
BeatmapSetMetrics.cs
BeatmapSetOnlineInfo.cs
BeatmapSetOnlineStatus.cs
BeatmapStatistic.cs
BeatmapStore.cs Reduce database includes where possible 2020-04-28 21:43:35 +09:00
DifficultyRating.cs
DummyWorkingBeatmap.cs Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
IBeatmap.cs
IBeatmapConverter.cs
IBeatmapProcessor.cs
IWorkingBeatmap.cs Merge branch 'master' into video-offset 2020-03-21 20:03:46 +09:00
WorkingBeatmap.cs Rename to IHasDuration 2020-05-27 12:38:39 +09:00