osu/osu.Game.Rulesets.Taiko
2022-10-12 17:47:20 +09:00
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Beatmaps Automated #nullable processing 2022-06-17 16:37:17 +09:00
Difficulty Pin taiko PP calculator accuracy to osu-stable values 2022-10-05 20:21:15 +09:00
Edit Fix taiko drum rolls with zero length being placeable in editor 2022-08-18 16:50:36 +09:00
Judgements Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
Mods Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
Objects Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources
Scoring Automated #nullable processing 2022-06-17 16:37:17 +09:00
Skinning Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
UI Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
osu.Game.Rulesets.Taiko.csproj
TaikoInputManager.cs Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
TaikoRuleset.cs Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins 2022-09-15 20:18:10 +09:00
TaikoSkinComponent.cs Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
TaikoSkinComponents.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00