mirror of
https://github.com/ppy/osu
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108 lines
3.3 KiB
C#
108 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Graphics.Cursor
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{
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public class OsuTooltipContainer : TooltipContainer
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{
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protected override ITooltip CreateTooltip() => new OsuTooltip();
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public OsuTooltipContainer(CursorContainer cursor) : base(cursor)
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{
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}
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protected override double AppearDelay => (1 - CurrentTooltip.Alpha) * base.AppearDelay; // reduce appear delay if the tooltip is already partly visible.
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public class OsuTooltip : Tooltip
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{
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private readonly Box background;
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private readonly OsuSpriteText text;
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private bool instantMovement = true;
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public override string TooltipText
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{
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set
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{
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if (value == text.Text) return;
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text.Text = value;
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if (IsPresent)
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{
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AutoSizeDuration = 250;
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background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
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}
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else
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AutoSizeDuration = 0;
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}
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}
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private const float text_size = 16;
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public OsuTooltip()
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{
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AutoSizeEasing = Easing.OutQuint;
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CornerRadius = 5;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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};
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.9f,
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},
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text = new OsuSpriteText
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{
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TextSize = text_size,
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Padding = new MarginPadding(5),
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Font = @"Exo2.0-Regular",
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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background.Colour = colour.Gray3;
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}
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protected override void PopIn()
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{
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instantMovement |= !IsPresent;
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this.FadeIn(500, Easing.OutQuint);
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}
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protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint);
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public override void Move(Vector2 pos)
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{
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if (instantMovement)
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{
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Position = pos;
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instantMovement = false;
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}
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else
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{
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this.MoveTo(pos, 200, Easing.OutQuint);
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}
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}
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}
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}
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}
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