mirror of https://github.com/ppy/osu
330 lines
13 KiB
C#
330 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Utils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneDrawableScrollingRuleset : OsuTestScene
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{
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/// <summary>
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/// The amount of time visible by the "view window" of the playfield.
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/// All hitobjects added through <see cref="createBeatmap"/> are spaced apart by this value, such that for a beat length of 1000,
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/// there will be at most 2 hitobjects visible in the "view window".
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/// </summary>
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private const double time_range = 1000;
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private readonly ManualClock testClock = new ManualClock();
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private TestDrawableScrollingRuleset drawableRuleset;
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[SetUp]
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public void Setup() => Schedule(() => testClock.CurrentTime = 0);
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[Test]
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public void TestRelativeBeatLengthScaleSingleTimingPoint()
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{
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
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createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
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assertPosition(0, 0f);
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// The single timing point is 1x speed relative to itself, such that the hitobject occurring time_range milliseconds later should appear
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// at the bottom of the view window regardless of the timing point's beat length
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assertPosition(1, 1f);
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}
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[Test]
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public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant()
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{
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
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beatmap.ControlPointInfo.Add(12000, new TimingControlPoint { BeatLength = time_range });
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beatmap.ControlPointInfo.Add(100000, new TimingControlPoint { BeatLength = time_range });
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createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
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assertPosition(0, 0f);
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assertPosition(1, 1f);
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}
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[Test]
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public void TestRelativeBeatLengthScaleFromSecondTimingPoint()
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{
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
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createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
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// The first timing point should have a relative velocity of 2
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assertPosition(0, 0f);
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assertPosition(1, 0.5f);
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assertPosition(2, 1f);
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// Move to the second timing point
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setTime(3 * time_range);
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assertPosition(3, 0f);
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// As above, this is the timing point that is 1x speed relative to itself, so the hitobject occurring time_range milliseconds later should be at the bottom of the view window
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assertPosition(4, 1f);
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}
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[Test]
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public void TestNonRelativeScale()
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{
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
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createTest(beatmap);
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assertPosition(0, 0f);
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assertPosition(1, 1);
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// Move to the second timing point
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setTime(3 * time_range);
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assertPosition(3, 0f);
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// For a beat length of 500, the view window of this timing point is elongated 2x (1000 / 500), such that the second hitobject is two TimeRanges away (offscreen)
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// To bring it on-screen, half TimeRange is added to the current time, bringing the second half of the view window into view, and the hitobject should appear at the bottom
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setTime(3 * time_range + time_range / 2);
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assertPosition(4, 1f);
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}
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[Test]
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public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
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{
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
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createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
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AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 5000);
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for (int i = 0; i < 5; i++)
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assertPosition(i, i / 5f);
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}
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[Test]
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public void TestSliderMultiplierAffectsNonRelativeBeatLength()
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{
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var beatmap = createBeatmap();
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
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beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
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createTest(beatmap);
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AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
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assertPosition(0, 0);
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assertPosition(1, 1);
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}
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private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
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() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
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private void setTime(double time)
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{
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AddStep($"set time = {time}", () => testClock.CurrentTime = time);
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}
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/// <summary>
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/// Creates an <see cref="IBeatmap"/>, containing 10 hitobjects and user-provided timing points.
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/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
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/// </summary>
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/// <returns>The <see cref="IBeatmap"/>.</returns>
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private IBeatmap createBeatmap()
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{
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var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
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for (int i = 0; i < 10; i++)
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beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
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return beatmap;
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}
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private void createTest(IBeatmap beatmap, Action<TestDrawableScrollingRuleset> overrideAction = null) => AddStep("create test", () =>
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{
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var ruleset = new TestScrollingRuleset();
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drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo));
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drawableRuleset.FrameStablePlayback = false;
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overrideAction?.Invoke(drawableRuleset);
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Height = 0.75f,
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Width = 400,
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Masking = true,
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Clock = new FramedClock(testClock),
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Child = drawableRuleset
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};
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});
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#region Ruleset
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private class TestScrollingRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawableScrollingRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, null);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = string.Empty;
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public override string ShortName { get; } = string.Empty;
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}
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private class TestDrawableScrollingRuleset : DrawableScrollingRuleset<TestHitObject>
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{
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public bool RelativeScaleBeatLengthsOverride { get; set; }
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protected override bool RelativeScaleBeatLengths => RelativeScaleBeatLengthsOverride;
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
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public new Bindable<double> TimeRange => base.TimeRange;
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public TestDrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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TimeRange.Value = time_range;
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}
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public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h) => new DrawableTestHitObject(h);
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protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
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protected override Playfield CreatePlayfield() => new TestPlayfield();
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}
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private class TestPlayfield : ScrollingPlayfield
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{
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public TestPlayfield()
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{
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AddInternal(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 150 },
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Children = new Drawable[]
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{
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new Box
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = 2,
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Colour = Color4.Green
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},
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HitObjectContainer
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}
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}
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}
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});
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}
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}
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private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
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{
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public TestBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
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: base(beatmap, ruleset)
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{
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}
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public override bool CanConvert() => true;
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
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{
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yield return new TestHitObject
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{
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StartTime = original.StartTime,
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EndTime = (original as IHasEndTime)?.EndTime ?? (original.StartTime + 100)
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};
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}
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}
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#endregion
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#region HitObject
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private class TestHitObject : HitObject, IHasEndTime
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{
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public double EndTime { get; set; }
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public double Duration => EndTime - StartTime;
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}
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private class DrawableTestHitObject : DrawableHitObject<TestHitObject>
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{
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public DrawableTestHitObject(TestHitObject hitObject)
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: base(hitObject)
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{
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Size = new Vector2(100, 25);
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AddRangeInternal(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.LightPink
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},
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new Box
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{
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = 2,
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Colour = Color4.Red
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}
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});
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}
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}
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#endregion
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}
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}
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