mirror of
https://github.com/ppy/osu
synced 2024-12-28 01:42:57 +00:00
529 lines
20 KiB
C#
529 lines
20 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Replays;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
public partial class TestSceneSliderLateHitJudgement : RateAdjustedBeatmapTestScene
|
|
{
|
|
// Note: In the following tests, the terminology "in range of the follow circle" is used as meaning
|
|
// the equivalent of "in range of the follow circle as if it were in its expanded state".
|
|
|
|
private const double time_slider_start = 1000;
|
|
private const double time_slider_end = 1500;
|
|
|
|
private static readonly Vector2 slider_start_position = new Vector2(256 - slider_path_length / 2, 192);
|
|
private static readonly Vector2 slider_end_position = new Vector2(256 + slider_path_length / 2, 192);
|
|
|
|
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
|
|
|
private const float slider_path_length = 200;
|
|
|
|
private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
|
|
|
|
/// <summary>
|
|
/// If the head circle is hit and the mouse is in range of the follow circle,
|
|
/// then tracking should be enabled.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitLateInRangeTracks()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(time_slider_start + 100, slider_start_position, OsuAction.LeftButton),
|
|
new OsuReplayFrame(time_slider_end + 100, slider_end_position, OsuAction.LeftButton),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Ok);
|
|
assertTailJudgement(HitResult.SliderTailHit);
|
|
assertSliderJudgement(HitResult.IgnoreHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the head circle is hit and the mouse is NOT in range of the follow circle,
|
|
/// then tracking should NOT be enabled.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitLateOutOfRangeDoesNotTrack()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(time_slider_start + 100, slider_start_position, OsuAction.LeftButton),
|
|
new OsuReplayFrame(time_slider_end + 100, slider_end_position, OsuAction.LeftButton),
|
|
}, s =>
|
|
{
|
|
s.SliderVelocityMultiplier = 2;
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Ok);
|
|
assertTailJudgement(HitResult.IgnoreMiss);
|
|
assertSliderJudgement(HitResult.IgnoreHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the head circle is hit late and the mouse is in range of the follow circle,
|
|
/// then all ticks that the follow circle has passed through should be hit.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitLateInRangeHitsTicks()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
|
new OsuReplayFrame(time_slider_end + 150, slider_end_position, OsuAction.LeftButton),
|
|
}, s =>
|
|
{
|
|
s.TickDistanceMultiplier = 0.2f;
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Meh);
|
|
assertTickJudgement(0, HitResult.LargeTickHit);
|
|
assertTickJudgement(1, HitResult.LargeTickHit);
|
|
assertTickJudgement(2, HitResult.LargeTickHit);
|
|
assertTickJudgement(3, HitResult.LargeTickHit);
|
|
assertTailJudgement(HitResult.SliderTailHit);
|
|
assertSliderJudgement(HitResult.IgnoreHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the head circle is hit late and the mouse is NOT in range of the follow circle,
|
|
/// then all ticks that the follow circle has passed through should NOT be hit.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitLateOutOfRangeDoesNotHitTicks()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
|
new OsuReplayFrame(time_slider_end + 150, slider_end_position, OsuAction.LeftButton),
|
|
}, s =>
|
|
{
|
|
s.SliderVelocityMultiplier = 2;
|
|
s.TickDistanceMultiplier = 0.2f;
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Meh);
|
|
assertTickJudgement(0, HitResult.LargeTickMiss);
|
|
assertTickJudgement(1, HitResult.LargeTickMiss);
|
|
assertTailJudgement(HitResult.IgnoreMiss);
|
|
assertSliderJudgement(HitResult.IgnoreHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the head circle is pressed after it's missed and the mouse is in range of the follow circle,
|
|
/// then tracking should NOT be enabled.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestMissHeadInRangeDoesNotTrack()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(time_slider_start + 151, slider_start_position, OsuAction.LeftButton),
|
|
new OsuReplayFrame(time_slider_end + 151, slider_end_position, OsuAction.LeftButton),
|
|
}, s =>
|
|
{
|
|
s.TickDistanceMultiplier = 0.2f;
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Miss);
|
|
assertTickJudgement(0, HitResult.LargeTickMiss);
|
|
assertTickJudgement(1, HitResult.LargeTickMiss);
|
|
assertTickJudgement(2, HitResult.LargeTickMiss);
|
|
assertTickJudgement(3, HitResult.LargeTickMiss);
|
|
assertTailJudgement(HitResult.IgnoreMiss);
|
|
assertSliderJudgement(HitResult.IgnoreMiss);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the head circle is hit late but after the completion of the slider and the mouse is in range of the follow circle,
|
|
/// then all nested objects (ticks/repeats/tail) should be hit.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitLateShortSliderHitsAll()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
|
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
|
|
}, s =>
|
|
{
|
|
s.Path = new SliderPath(PathType.LINEAR, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(20, 0),
|
|
}, 20);
|
|
|
|
s.TickDistanceMultiplier = 0.01f;
|
|
s.RepeatCount = 1;
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Meh);
|
|
assertAllTickJudgements(HitResult.LargeTickHit);
|
|
assertRepeatJudgement(HitResult.LargeTickHit);
|
|
assertTailJudgement(HitResult.SliderTailHit);
|
|
assertSliderJudgement(HitResult.IgnoreHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the head circle is hit late and the mouse is in range of the follow circle,
|
|
/// then all the repeats that the follow circle has passed through should be hit.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitLateInRangeHitsRepeat()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
|
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
|
|
}, s =>
|
|
{
|
|
s.Path = new SliderPath(PathType.LINEAR, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(50, 0),
|
|
}, 50);
|
|
|
|
s.RepeatCount = 1;
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Meh);
|
|
assertRepeatJudgement(HitResult.LargeTickHit);
|
|
assertTailJudgement(HitResult.SliderTailHit);
|
|
assertSliderJudgement(HitResult.IgnoreHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the head circle is hit and the mouse is in range of the follow circle,
|
|
/// then only the ticks that are in range of the cursor position should be hit.
|
|
/// If any hitobject does not meet this criteria, ALL hitobjects after that one should be missed.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitLateDoesNotHitTicksIfAnyOutOfRange()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
|
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
|
|
}, s =>
|
|
{
|
|
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(70, 70),
|
|
new Vector2(20, 0),
|
|
});
|
|
|
|
s.TickDistanceMultiplier = 0.03f;
|
|
s.SliderVelocityMultiplier = 6f;
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Meh);
|
|
|
|
// At least one tick was out of range, so they all should be missed.
|
|
assertAllTickJudgements(HitResult.LargeTickMiss);
|
|
|
|
// This particular test actually starts tracking the slider just before the end, so the tail should be hit because of its leniency.
|
|
assertTailJudgement(HitResult.SliderTailHit);
|
|
|
|
assertSliderJudgement(HitResult.IgnoreHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the head circle is hit and the mouse is in range of the follow circle,
|
|
/// then a tick not within the follow radius from the cursor position should not be hit.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitLateInRangeDoesNotHitOutOfRangeTick()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
|
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
|
|
}, s =>
|
|
{
|
|
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(50, 50),
|
|
new Vector2(20, 0),
|
|
});
|
|
|
|
s.TickDistanceMultiplier = 0.3f;
|
|
s.SliderVelocityMultiplier = 3;
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Meh);
|
|
assertTickJudgement(0, HitResult.LargeTickMiss);
|
|
assertTailJudgement(HitResult.SliderTailHit);
|
|
assertSliderJudgement(HitResult.IgnoreHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="TestHitLateInRangeDoesNotHitOutOfRangeTick"/> except the tracking is limited to the ball
|
|
/// because the tick was missed.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitLateInRangeDoesNotHitOutOfRangeTickAndTrackingLimitedToBall()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
|
|
new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
|
|
}, s =>
|
|
{
|
|
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(50, 50),
|
|
new Vector2(20, 0),
|
|
});
|
|
|
|
s.TickDistanceMultiplier = 0.25f;
|
|
s.SliderVelocityMultiplier = 3;
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Meh);
|
|
assertTickJudgement(0, HitResult.LargeTickMiss);
|
|
assertTickJudgement(1, HitResult.LargeTickMiss);
|
|
assertTailJudgement(HitResult.SliderTailHit);
|
|
assertSliderJudgement(HitResult.IgnoreHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the head circle is hit and the mouse is in range of the follow circle,
|
|
/// then a tick not within the follow radius from the cursor position should not be hit.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitLateWithEdgeHit()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(time_slider_start + 150, slider_start_position - new Vector2(20), OsuAction.LeftButton),
|
|
new OsuReplayFrame(time_slider_end + 150, slider_start_position - new Vector2(20), OsuAction.LeftButton),
|
|
}, s =>
|
|
{
|
|
s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(50, 50),
|
|
new Vector2(20, 0),
|
|
});
|
|
|
|
s.TickDistanceMultiplier = 0.35f;
|
|
s.SliderVelocityMultiplier = 4;
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Meh);
|
|
assertTickJudgement(0, HitResult.LargeTickMiss);
|
|
assertTailJudgement(HitResult.IgnoreMiss);
|
|
assertSliderJudgement(HitResult.IgnoreHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Late hit and release on each slider head of a slider stream.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestLateHitSliderStream()
|
|
{
|
|
var beatmap = new Beatmap<OsuHitObject>();
|
|
|
|
for (int i = 0; i < 20; i++)
|
|
{
|
|
beatmap.HitObjects.Add(new Slider
|
|
{
|
|
StartTime = time_slider_start + 75 * i, // 200BPM @ 1/4
|
|
Position = new Vector2(256 - slider_path_length / 2, 192),
|
|
TickDistanceMultiplier = 3,
|
|
Path = new SliderPath(PathType.LINEAR, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(20, 0),
|
|
}),
|
|
});
|
|
}
|
|
|
|
var replay = new List<ReplayFrame>();
|
|
|
|
for (int i = 0; i < 20; i++)
|
|
{
|
|
replay.Add(new OsuReplayFrame(time_slider_start + 75 * i + 75, slider_start_position, i % 2 == 0 ? OsuAction.LeftButton : OsuAction.RightButton));
|
|
replay.Add(new OsuReplayFrame(time_slider_start + 75 * i + 140, slider_start_position));
|
|
}
|
|
|
|
performTest(replay, beatmap);
|
|
|
|
AddAssert(
|
|
$"all heads = {HitResult.Ok}",
|
|
() => judgementResults.Where(r => r.HitObject is SliderHeadCircle).Select(r => r.Type),
|
|
() => Has.All.EqualTo(HitResult.Ok));
|
|
}
|
|
|
|
private void assertHeadJudgement(HitResult result)
|
|
{
|
|
AddAssert(
|
|
$"head = {result}",
|
|
() => judgementResults.SingleOrDefault(r => r.HitObject is SliderHeadCircle)?.Type,
|
|
() => Is.EqualTo(result));
|
|
}
|
|
|
|
private void assertTickJudgement(int index, HitResult result)
|
|
{
|
|
AddAssert(
|
|
$"tick({index}) = {result}",
|
|
() => judgementResults.Where(r => r.HitObject is SliderTick).ElementAtOrDefault(index)?.Type,
|
|
() => Is.EqualTo(result));
|
|
}
|
|
|
|
private void assertAllTickJudgements(HitResult result)
|
|
{
|
|
AddAssert(
|
|
$"all ticks = {result}",
|
|
() => judgementResults.Where(r => r.HitObject is SliderTick).Select(t => t.Type),
|
|
() => Has.All.EqualTo(result));
|
|
}
|
|
|
|
private void assertRepeatJudgement(HitResult result)
|
|
{
|
|
AddAssert(
|
|
$"repeat = {result}",
|
|
() => judgementResults.SingleOrDefault(r => r.HitObject is SliderRepeat)?.Type,
|
|
() => Is.EqualTo(result));
|
|
}
|
|
|
|
private void assertTailJudgement(HitResult result)
|
|
{
|
|
AddAssert(
|
|
$"tail = {result}",
|
|
() => judgementResults.SingleOrDefault(r => r.HitObject is SliderTailCircle)?.Type,
|
|
() => Is.EqualTo(result));
|
|
}
|
|
|
|
private void assertSliderJudgement(HitResult result)
|
|
{
|
|
AddAssert(
|
|
$"slider = {result}",
|
|
() => judgementResults.SingleOrDefault(r => r.HitObject is Slider)?.Type,
|
|
() => Is.EqualTo(result));
|
|
}
|
|
|
|
private void performTest(List<ReplayFrame> frames, Action<Slider>? adjustSliderFunc = null, bool classic = false)
|
|
{
|
|
Slider slider = new Slider
|
|
{
|
|
StartTime = time_slider_start,
|
|
Position = new Vector2(256 - slider_path_length / 2, 192),
|
|
TickDistanceMultiplier = 3,
|
|
ClassicSliderBehaviour = classic,
|
|
Path = new SliderPath(PathType.LINEAR, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(slider_path_length, 0),
|
|
}, slider_path_length),
|
|
};
|
|
|
|
adjustSliderFunc?.Invoke(slider);
|
|
|
|
var beatmap = new Beatmap<OsuHitObject>
|
|
{
|
|
HitObjects = { slider },
|
|
BeatmapInfo =
|
|
{
|
|
Difficulty = new BeatmapDifficulty
|
|
{
|
|
SliderMultiplier = 4,
|
|
SliderTickRate = 3
|
|
},
|
|
Ruleset = new OsuRuleset().RulesetInfo,
|
|
}
|
|
};
|
|
|
|
performTest(frames, beatmap);
|
|
}
|
|
|
|
private void performTest(List<ReplayFrame> frames, Beatmap<OsuHitObject> beatmap)
|
|
{
|
|
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
|
|
beatmap.BeatmapInfo.StackLeniency = 0;
|
|
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
|
|
{
|
|
SliderMultiplier = 4,
|
|
SliderTickRate = 3,
|
|
};
|
|
|
|
AddStep("load player", () =>
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
|
|
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
|
|
|
p.OnLoadComplete += _ =>
|
|
{
|
|
p.ScoreProcessor.NewJudgement += result =>
|
|
{
|
|
if (currentPlayer == p)
|
|
judgementResults.Add(result);
|
|
|
|
DrawableHitObject drawableObj = this.ChildrenOfType<DrawableHitObject>().Single(h => h.HitObject == result.HitObject);
|
|
|
|
var text = new OsuSpriteText
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Position = Content.ToLocalSpace(drawableObj.ToScreenSpace(drawableObj.OriginPosition)) - new Vector2(0, 20),
|
|
Text = result.IsHit ? "hit" : "miss"
|
|
};
|
|
|
|
Add(text);
|
|
|
|
text.FadeOutFromOne(1000).Expire();
|
|
};
|
|
};
|
|
|
|
LoadScreen(currentPlayer = p);
|
|
judgementResults.Clear();
|
|
});
|
|
|
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
|
}
|
|
|
|
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
|
{
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
|
|
protected override bool PauseOnFocusLost => false;
|
|
|
|
public ScoreAccessibleReplayPlayer(Score score)
|
|
: base(score, new PlayerConfiguration
|
|
{
|
|
AllowPause = false,
|
|
ShowResults = false,
|
|
})
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|