mirror of
https://github.com/ppy/osu
synced 2024-12-12 18:07:52 +00:00
169 lines
5.0 KiB
C#
169 lines
5.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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public class KeyCounterCollection : FillFlowContainer<KeyCounter>
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{
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private const int duration = 100;
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public readonly Bindable<bool> Visible = new Bindable<bool>(true);
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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public KeyCounterCollection()
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{
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Direction = FillDirection.Horizontal;
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AutoSizeAxes = Axes.Both;
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}
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public override void Add(KeyCounter key)
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{
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if (key == null) throw new ArgumentNullException(nameof(key));
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base.Add(key);
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key.IsCounting = IsCounting;
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key.FadeTime = FadeTime;
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key.KeyDownTextColor = KeyDownTextColor;
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key.KeyUpTextColor = KeyUpTextColor;
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// Use the same clock object as SongProgress for saving KeyCounter state
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if (AudioClock != null)
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key.Clock = AudioClock;
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}
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public void ResetCount()
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{
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foreach (var counter in Children)
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counter.ResetCount();
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.KeyOverlay, configVisibility);
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Visible.BindValueChanged(_ => updateVisibility());
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configVisibility.BindValueChanged(_ => updateVisibility(), true);
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}
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private bool isCounting = true;
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public bool IsCounting
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{
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get { return isCounting; }
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set
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{
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if (value == isCounting) return;
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isCounting = value;
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foreach (var child in Children)
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child.IsCounting = value;
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}
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}
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private int fadeTime;
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public int FadeTime
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{
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get { return fadeTime; }
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set
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{
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if (value != fadeTime)
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{
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fadeTime = value;
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foreach (var child in Children)
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child.FadeTime = value;
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}
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}
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}
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private Color4 keyDownTextColor = Color4.DarkGray;
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public Color4 KeyDownTextColor
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{
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get { return keyDownTextColor; }
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set
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{
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if (value != keyDownTextColor)
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{
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keyDownTextColor = value;
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foreach (var child in Children)
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child.KeyDownTextColor = value;
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}
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}
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}
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private Color4 keyUpTextColor = Color4.White;
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public Color4 KeyUpTextColor
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{
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get { return keyUpTextColor; }
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set
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{
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if (value != keyUpTextColor)
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{
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keyUpTextColor = value;
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foreach (var child in Children)
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child.KeyUpTextColor = value;
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}
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}
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}
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private void updateVisibility() => this.FadeTo(Visible.Value || configVisibility.Value ? 1 : 0, duration);
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public override bool HandleNonPositionalInput => receptor == null;
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public override bool HandlePositionalInput => receptor == null;
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public IFrameBasedClock AudioClock { get; set; }
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private Receptor receptor;
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public Receptor GetReceptor()
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{
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return receptor ?? (receptor = new Receptor(this));
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}
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public void SetReceptor(Receptor receptor)
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{
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if (this.receptor != null)
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throw new InvalidOperationException("Cannot set a new receptor when one is already active");
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this.receptor = receptor;
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}
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public class Receptor : Drawable
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{
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protected readonly KeyCounterCollection Target;
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public Receptor(KeyCounterCollection target)
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{
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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Target = target;
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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protected override bool Handle(UIEvent e)
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{
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switch (e)
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{
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case KeyDownEvent _:
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case KeyUpEvent _:
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case MouseDownEvent _:
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case MouseUpEvent _:
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return Target.Children.Any(c => c.TriggerEvent(e));
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}
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return base.Handle(e);
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}
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}
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}
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}
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