osu/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerTicks.cs
2020-12-04 20:21:53 +09:00

75 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class SpinnerTicks : Container, IHasAccentColour
{
public SpinnerTicks()
{
Origin = Anchor.Centre;
Anchor = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
const float count = 8;
for (float i = 0; i < count; i++)
{
Add(new Container
{
Alpha = 0.4f,
Blending = BlendingParameters.Additive,
RelativePositionAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
Size = new Vector2(60, 10),
Origin = Anchor.Centre,
Position = new Vector2(
0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.83f,
0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.83f
),
Rotation = -i / count * 360 + 90,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
}
}
});
}
}
public Color4 AccentColour
{
get => Colour;
set
{
Colour = value;
foreach (var c in Children.OfType<Container>())
{
c.EdgeEffect =
new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 20,
Colour = value.Opacity(0.8f),
};
}
}
}
}
}