mirror of https://github.com/ppy/osu
87 lines
2.5 KiB
C#
87 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Audio;
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using osu.Game.Rulesets;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// An <see cref="ISkin"/> providing the resources of the ruleset for accessibility during lookups.
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/// </summary>
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public class RulesetResourcesSkin : ISkin
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{
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private readonly TextureStore? textures;
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private readonly ISampleStore? samples;
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public RulesetResourcesSkin(Ruleset ruleset, GameHost host, AudioManager audio)
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{
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IResourceStore<byte[]>? resources = ruleset.CreateResourceStore();
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if (resources != null)
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{
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textures = new TextureStore(host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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samples = audio.GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
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}
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}
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public Drawable? GetDrawableComponent(ISkinComponent component) => null;
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public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => textures?.Get(componentName, wrapModeS, wrapModeT);
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public ISample? GetSample(ISampleInfo sampleInfo)
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{
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foreach (var lookup in sampleInfo.LookupNames)
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{
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ISample? sample = samples?.Get(lookup);
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if (sample != null)
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return sample;
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}
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return null;
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}
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public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) => null;
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#region Disposal
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~RulesetResourcesSkin()
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{
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// required to potentially clean up sample store from audio hierarchy.
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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textures?.Dispose();
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samples?.Dispose();
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}
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#endregion
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}
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}
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