mirror of https://github.com/ppy/osu
89 lines
2.6 KiB
C#
89 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Components;
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namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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public class PlaylistsReadyButton : ReadyButton
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{
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[Resolved(typeof(Room), nameof(Room.EndDate))]
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private Bindable<DateTimeOffset?> endDate { get; set; }
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[Resolved(typeof(Room), nameof(Room.MaxAttempts))]
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private Bindable<int?> maxAttempts { get; set; }
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[Resolved(typeof(Room), nameof(Room.UserScore))]
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private Bindable<PlaylistAggregateScore> userScore { get; set; }
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[Resolved]
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private IBindable<WorkingBeatmap> gameBeatmap { get; set; }
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public PlaylistsReadyButton()
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{
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Text = "Start";
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.Green;
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Triangles.ColourDark = colours.Green;
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Triangles.ColourLight = colours.GreenLight;
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}
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private bool hasRemainingAttempts = true;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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userScore.BindValueChanged(aggregate =>
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{
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if (maxAttempts.Value == null)
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return;
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int remaining = maxAttempts.Value.Value - aggregate.NewValue.PlaylistItemAttempts.Sum(a => a.Attempts);
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hasRemainingAttempts = remaining > 0;
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});
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}
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protected override void Update()
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{
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base.Update();
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Enabled.Value = hasRemainingAttempts && enoughTimeLeft;
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}
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public override LocalisableString TooltipText
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{
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get
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{
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if (Enabled.Value)
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return string.Empty;
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if (!enoughTimeLeft)
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return "No time left!";
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if (!hasRemainingAttempts)
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return "Attempts exhausted!";
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return base.TooltipText;
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}
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}
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private bool enoughTimeLeft =>
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// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
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endDate.Value != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < endDate.Value;
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}
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}
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