mirror of https://github.com/ppy/osu
277 lines
12 KiB
C#
277 lines
12 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Users;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Multi.Components
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{
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public class DrawableRoom : OsuClickableContainer, IStateful<SelectionState>
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{
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private const float corner_radius = 5;
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private const float selection_border_width = 4;
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private const float transition_duration = 100;
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private const float content_padding = 10;
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private const float height = 100;
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private const float side_strip_width = 5;
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private const float cover_width = 145;
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private readonly Box selectionBox;
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private readonly Bindable<string> nameBind = new Bindable<string>();
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private readonly Bindable<User> hostBind = new Bindable<User>();
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private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
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private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
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private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
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private readonly Bindable<User[]> participantsBind = new Bindable<User[]>();
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public readonly Room Room;
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private SelectionState state;
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public SelectionState State
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{
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get { return state; }
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set
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{
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if (value == state) return;
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state = value;
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if (state == SelectionState.Selected)
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selectionBox.FadeIn(transition_duration);
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else
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selectionBox.FadeOut(transition_duration);
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StateChanged?.Invoke(State);
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}
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}
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public event Action<SelectionState> StateChanged;
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public DrawableRoom(Room room)
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{
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Room = room;
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RelativeSizeAxes = Axes.X;
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Height = height + selection_border_width * 2;
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CornerRadius = corner_radius + selection_border_width / 2;
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Masking = true;
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// create selectionBox here so State can be set before being loaded
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selectionBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0f,
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};
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Action += () => State = SelectionState.Selected;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationEngine localisation)
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{
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Box sideStrip;
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Container coverContainer;
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OsuSpriteText name, status, beatmapTitle, beatmapDash, beatmapArtist;
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ParticipantInfo participantInfo;
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ModeTypeInfo modeTypeInfo;
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Children = new Drawable[]
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{
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selectionBox,
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(selection_border_width),
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = corner_radius,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex(@"212121"),
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},
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sideStrip = new Box
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{
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RelativeSizeAxes = Axes.Y,
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Width = side_strip_width,
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},
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new Container
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{
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Width = cover_width,
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RelativeSizeAxes = Axes.Y,
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Masking = true,
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Margin = new MarginPadding { Left = side_strip_width },
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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coverContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Vertical = content_padding,
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Left = side_strip_width + cover_width + content_padding,
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Right = content_padding,
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},
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(5f),
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Children = new Drawable[]
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{
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name = new OsuSpriteText
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{
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TextSize = 18,
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},
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participantInfo = new ParticipantInfo(),
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},
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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status = new OsuSpriteText
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{
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TextSize = 14,
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Font = @"Exo2.0-Bold",
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},
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new FillFlowContainer<OsuSpriteText>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Colour = colours.Gray9,
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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beatmapTitle = new OsuSpriteText
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{
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TextSize = 14,
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Font = @"Exo2.0-BoldItalic",
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},
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beatmapDash = new OsuSpriteText
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{
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TextSize = 14,
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Font = @"Exo2.0-BoldItalic",
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},
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beatmapArtist = new OsuSpriteText
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{
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TextSize = 14,
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Font = @"Exo2.0-RegularItalic",
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},
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},
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},
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},
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},
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modeTypeInfo = new ModeTypeInfo
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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},
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},
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},
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},
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},
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};
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nameBind.ValueChanged += n => name.Text = n;
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hostBind.ValueChanged += h => participantInfo.Host = h;
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typeBind.ValueChanged += m => modeTypeInfo.Type = m;
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participantsBind.ValueChanged += p => participantInfo.Participants = p;
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statusBind.ValueChanged += s =>
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{
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status.Text = s.Message;
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foreach (Drawable d in new Drawable[] { selectionBox, sideStrip, status })
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d.FadeColour(s.GetAppropriateColour(colours), 100);
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};
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beatmapBind.ValueChanged += b =>
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{
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modeTypeInfo.Beatmap = b;
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if (b != null)
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{
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coverContainer.FadeIn(transition_duration);
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LoadComponentAsync(new BeatmapSetCover(b.BeatmapSet)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
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}, coverContainer.Add);
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beatmapTitle.Current = localisation.GetUnicodePreference(b.Metadata.TitleUnicode, b.Metadata.Title);
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beatmapDash.Text = @" - ";
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beatmapArtist.Current = localisation.GetUnicodePreference(b.Metadata.ArtistUnicode, b.Metadata.Artist);
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}
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else
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{
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coverContainer.FadeOut(transition_duration);
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beatmapTitle.Current = null;
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beatmapArtist.Current = null;
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beatmapTitle.Text = "Changing map";
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beatmapDash.Text = beatmapArtist.Text = string.Empty;
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}
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};
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nameBind.BindTo(Room.Name);
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hostBind.BindTo(Room.Host);
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statusBind.BindTo(Room.Status);
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typeBind.BindTo(Room.Type);
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beatmapBind.BindTo(Room.Beatmap);
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participantsBind.BindTo(Room.Participants);
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}
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}
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}
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