mirror of https://github.com/ppy/osu
219 lines
7.3 KiB
C#
219 lines
7.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Globalization;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Graphics.Shapes;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
public class OsuSliderBar<T> : SliderBar<T>, IHasTooltip, IHasAccentColour
|
|
where T : struct, IEquatable<T>, IComparable, IConvertible
|
|
{
|
|
/// <summary>
|
|
/// Maximum number of decimal digits to be displayed in the tooltip.
|
|
/// </summary>
|
|
private const int max_decimal_digits = 5;
|
|
|
|
private SampleChannel sample;
|
|
private double lastSampleTime;
|
|
private T lastSampleValue;
|
|
|
|
protected readonly Nub Nub;
|
|
private readonly Box leftBox;
|
|
private readonly Box rightBox;
|
|
|
|
public virtual string TooltipText
|
|
{
|
|
get
|
|
{
|
|
var bindableDouble = CurrentNumber as BindableNumber<double>;
|
|
var bindableFloat = CurrentNumber as BindableNumber<float>;
|
|
var floatValue = bindableDouble?.Value ?? bindableFloat?.Value;
|
|
var floatPrecision = bindableDouble?.Precision ?? bindableFloat?.Precision;
|
|
|
|
if (floatValue != null)
|
|
{
|
|
var floatMinValue = bindableDouble?.MinValue ?? bindableFloat.MinValue;
|
|
var floatMaxValue = bindableDouble?.MaxValue ?? bindableFloat.MaxValue;
|
|
|
|
if (floatMaxValue == 1 && (floatMinValue == 0 || floatMinValue == -1))
|
|
return floatValue.Value.ToString("P0");
|
|
|
|
var decimalPrecision = normalise((decimal)floatPrecision, max_decimal_digits);
|
|
|
|
// Find the number of significant digits (we could have less than 5 after normalize())
|
|
var significantDigits = findPrecision(decimalPrecision);
|
|
|
|
return floatValue.Value.ToString($"N{significantDigits}");
|
|
}
|
|
|
|
var bindableInt = CurrentNumber as BindableNumber<int>;
|
|
if (bindableInt != null)
|
|
return bindableInt.Value.ToString("N0");
|
|
|
|
return Current.Value.ToString(CultureInfo.InvariantCulture);
|
|
}
|
|
}
|
|
|
|
private Color4 accentColour;
|
|
public Color4 AccentColour
|
|
{
|
|
get { return accentColour; }
|
|
set
|
|
{
|
|
accentColour = value;
|
|
leftBox.Colour = value;
|
|
rightBox.Colour = value;
|
|
}
|
|
}
|
|
|
|
public OsuSliderBar()
|
|
{
|
|
Height = 12;
|
|
RangePadding = 20;
|
|
Children = new Drawable[]
|
|
{
|
|
leftBox = new Box
|
|
{
|
|
Height = 2,
|
|
EdgeSmoothness = new Vector2(0, 0.5f),
|
|
Position = new Vector2(2, 0),
|
|
RelativeSizeAxes = Axes.None,
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft,
|
|
},
|
|
rightBox = new Box
|
|
{
|
|
Height = 2,
|
|
EdgeSmoothness = new Vector2(0, 0.5f),
|
|
Position = new Vector2(-2, 0),
|
|
RelativeSizeAxes = Axes.None,
|
|
Anchor = Anchor.CentreRight,
|
|
Origin = Anchor.CentreRight,
|
|
Alpha = 0.5f,
|
|
},
|
|
Nub = new Nub
|
|
{
|
|
Origin = Anchor.TopCentre,
|
|
Expanded = true,
|
|
},
|
|
new HoverClickSounds()
|
|
};
|
|
|
|
Current.DisabledChanged += disabled =>
|
|
{
|
|
Alpha = disabled ? 0.3f : 1;
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio, OsuColour colours)
|
|
{
|
|
sample = audio.Sample.Get(@"UI/sliderbar-notch");
|
|
AccentColour = colours.Pink;
|
|
}
|
|
|
|
protected override bool OnHover(InputState state)
|
|
{
|
|
Nub.Glowing = true;
|
|
return base.OnHover(state);
|
|
}
|
|
|
|
protected override void OnHoverLost(InputState state)
|
|
{
|
|
Nub.Glowing = false;
|
|
base.OnHoverLost(state);
|
|
}
|
|
|
|
protected override void OnUserChange()
|
|
{
|
|
base.OnUserChange();
|
|
playSample();
|
|
}
|
|
|
|
private void playSample()
|
|
{
|
|
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
|
|
return;
|
|
|
|
if (Current.Value.Equals(lastSampleValue))
|
|
return;
|
|
|
|
lastSampleValue = Current.Value;
|
|
|
|
lastSampleTime = Clock.CurrentTime;
|
|
sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
|
|
|
|
if (NormalizedValue == 0)
|
|
sample.Frequency.Value -= 0.4f;
|
|
else if (NormalizedValue == 1)
|
|
sample.Frequency.Value += 0.4f;
|
|
|
|
sample.Play();
|
|
}
|
|
|
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
|
{
|
|
Nub.Current.Value = true;
|
|
return base.OnMouseDown(state, args);
|
|
}
|
|
|
|
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
|
{
|
|
Nub.Current.Value = false;
|
|
return base.OnMouseUp(state, args);
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
leftBox.Scale = new Vector2(MathHelper.Clamp(
|
|
Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1);
|
|
rightBox.Scale = new Vector2(MathHelper.Clamp(
|
|
DrawWidth - Nub.DrawPosition.X - Nub.DrawWidth / 2, 0, DrawWidth), 1);
|
|
}
|
|
|
|
protected override void UpdateValue(float value)
|
|
{
|
|
Nub.MoveToX(RangePadding + UsableWidth * value, 250, Easing.OutQuint);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes all non-significant digits, keeping at most a requested number of decimal digits.
|
|
/// </summary>
|
|
/// <param name="d">The decimal to normalize.</param>
|
|
/// <param name="sd">The maximum number of decimal digits to keep. The final result may have fewer decimal digits than this value.</param>
|
|
/// <returns>The normalised decimal.</returns>
|
|
private decimal normalise(decimal d, int sd)
|
|
=> decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture);
|
|
|
|
/// <summary>
|
|
/// Finds the number of digits after the decimal.
|
|
/// </summary>
|
|
/// <param name="d">The value to find the number of decimal digits for.</param>
|
|
/// <returns>The number decimal digits.</returns>
|
|
private int findPrecision(decimal d)
|
|
{
|
|
int precision = 0;
|
|
while (d != Math.Round(d))
|
|
{
|
|
d *= 10;
|
|
precision++;
|
|
}
|
|
|
|
return precision;
|
|
}
|
|
}
|
|
}
|