osu/osu.Game/Tests/Visual
2022-01-28 15:50:36 +09:00
..
Multiplayer Fix multiple tests via null checks and changing ToLive to Detach 2022-01-12 17:00:17 +09:00
OnlinePlay Add test coverage of aggregate room scores displaying correctly 2022-01-18 14:00:12 +09:00
Spectator
DependencyProvidingContainer.cs
EditorClockTestScene.cs Update broken test scenes to match new OsuTestScene logic 2022-01-18 13:41:50 +09:00
EditorSavingTestScene.cs Mark EditorSavingTestScene as abstract 2022-01-26 17:04:30 +03:00
EditorTestScene.cs Recreate test beatmap of EditorTestScene on set up 2022-01-25 13:03:27 +03:00
LegacySkinPlayerTestScene.cs
ModPerfectTestScene.cs
ModTestScene.cs
OsuGameTestScene.cs Add test coverage of local score import and deletion 2022-01-28 15:50:36 +09:00
OsuGridTestScene.cs
OsuManualInputManagerTestScene.cs Centralise all multiplayer button clicking test logic 2021-12-21 13:49:51 +09:00
OsuTestScene.cs Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
PlacementBlueprintTestScene.cs
PlayerTestScene.cs
RateAdjustedBeatmapTestScene.cs Remove unnecessary null check and associated comment 2022-01-14 23:26:29 +09:00
ScreenTestScene.cs Avoid adding "exit all screens" step when running tests interactively 2022-01-24 16:40:16 +09:00
ScrollingTestContainer.cs
SelectionBlueprintTestScene.cs
SkinnableTestScene.cs Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
TestPlayer.cs Add protections against test null refs when beatmap load fails 2022-01-12 17:49:11 +09:00
TestReplayPlayer.cs
TestUserLookupCache.cs