mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
cf239f4d9c
Also changes the way parallax is applied to OsuScreens game-wide.
342 lines
11 KiB
C#
342 lines
11 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Configuration;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Overlays;
|
|
using osu.Framework.Input;
|
|
using OpenTK.Input;
|
|
using osu.Framework.Logging;
|
|
using osu.Game.Graphics.UserInterface.Volume;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Overlays.Toolbar;
|
|
using osu.Game.Screens;
|
|
using osu.Game.Screens.Menu;
|
|
using OpenTK;
|
|
using System.Linq;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Database;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Overlays.Notifications;
|
|
using osu.Game.Screens.Play;
|
|
|
|
namespace osu.Game
|
|
{
|
|
public class OsuGame : OsuGameBase
|
|
{
|
|
public Toolbar Toolbar;
|
|
|
|
private ChatOverlay chat;
|
|
|
|
private MusicController musicController;
|
|
|
|
private NotificationManager notificationManager;
|
|
|
|
private DialogOverlay dialogOverlay;
|
|
|
|
private Intro intro
|
|
{
|
|
get
|
|
{
|
|
Screen s = screenStack;
|
|
while (s != null && !(s is Intro))
|
|
s = s.ChildScreen;
|
|
return s as Intro;
|
|
}
|
|
}
|
|
|
|
private OsuScreen screenStack;
|
|
|
|
private VolumeControl volume;
|
|
|
|
private Bindable<int> configRuleset;
|
|
public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
|
|
|
private readonly string[] args;
|
|
|
|
private OptionsOverlay options;
|
|
|
|
public OsuGame(string[] args = null)
|
|
{
|
|
this.args = args;
|
|
}
|
|
|
|
public void ToggleOptions() => options.ToggleVisibility();
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
if (!Host.IsPrimaryInstance)
|
|
{
|
|
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
|
|
Environment.Exit(0);
|
|
}
|
|
|
|
if (args?.Length > 0)
|
|
{
|
|
var paths = args.Where(a => !a.StartsWith(@"-"));
|
|
Task.Run(() => BeatmapDatabase.Import(paths));
|
|
}
|
|
|
|
Dependencies.Cache(this);
|
|
|
|
configRuleset = LocalConfig.GetBindable<int>(OsuConfig.Ruleset);
|
|
Ruleset.Value = RulesetDatabase.GetRuleset(configRuleset.Value);
|
|
Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
|
|
}
|
|
|
|
private ScheduledDelegate scoreLoad;
|
|
|
|
protected void LoadScore(Score s)
|
|
{
|
|
scoreLoad?.Cancel();
|
|
|
|
var menu = intro.ChildScreen;
|
|
|
|
if (menu == null)
|
|
{
|
|
scoreLoad = Schedule(() => LoadScore(s));
|
|
return;
|
|
}
|
|
|
|
if (!menu.IsCurrentScreen)
|
|
{
|
|
menu.MakeCurrent();
|
|
Delay(500);
|
|
scoreLoad = Schedule(() => LoadScore(s));
|
|
return;
|
|
}
|
|
|
|
if (s.Beatmap == null)
|
|
{
|
|
notificationManager.Post(new SimpleNotification
|
|
{
|
|
Text = @"Tried to load a score for a beatmap we don't have!",
|
|
Icon = FontAwesome.fa_life_saver,
|
|
});
|
|
return;
|
|
}
|
|
|
|
Beatmap.Value = BeatmapDatabase.GetWorkingBeatmap(s.Beatmap);
|
|
|
|
menu.Push(new PlayerLoader(new ReplayPlayer(s.Replay)));
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Add(new Drawable[] {
|
|
new VolumeControlReceptor
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
ActionRequested = delegate(InputState state) { volume.Adjust(state); }
|
|
},
|
|
mainContent = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
volume = new VolumeControl(),
|
|
overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
|
|
new GlobalHotkeys //exists because UserInputManager is at a level below us.
|
|
{
|
|
Handler = globalHotkeyPressed
|
|
}
|
|
});
|
|
|
|
LoadComponentAsync(screenStack = new Loader(), d =>
|
|
{
|
|
screenStack.ModePushed += screenAdded;
|
|
screenStack.Exited += screenRemoved;
|
|
mainContent.Add(screenStack);
|
|
});
|
|
|
|
//overlay elements
|
|
LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
|
|
LoadComponentAsync(options = new OptionsOverlay { Depth = -1 }, overlayContent.Add);
|
|
LoadComponentAsync(musicController = new MusicController
|
|
{
|
|
Depth = -2,
|
|
Position = new Vector2(0, Toolbar.HEIGHT),
|
|
Anchor = Anchor.TopRight,
|
|
Origin = Anchor.TopRight,
|
|
}, overlayContent.Add);
|
|
|
|
LoadComponentAsync(notificationManager = new NotificationManager
|
|
{
|
|
Depth = -2,
|
|
Anchor = Anchor.TopRight,
|
|
Origin = Anchor.TopRight,
|
|
}, overlayContent.Add);
|
|
|
|
LoadComponentAsync(dialogOverlay = new DialogOverlay
|
|
{
|
|
Depth = -4,
|
|
}, overlayContent.Add);
|
|
|
|
Logger.NewEntry += entry =>
|
|
{
|
|
if (entry.Level < LogLevel.Important) return;
|
|
|
|
notificationManager.Post(new SimpleNotification
|
|
{
|
|
Text = $@"{entry.Level}: {entry.Message}"
|
|
});
|
|
};
|
|
|
|
Dependencies.Cache(options);
|
|
Dependencies.Cache(chat);
|
|
Dependencies.Cache(musicController);
|
|
Dependencies.Cache(notificationManager);
|
|
Dependencies.Cache(dialogOverlay);
|
|
|
|
LoadComponentAsync(Toolbar = new Toolbar
|
|
{
|
|
Depth = -3,
|
|
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
|
|
}, overlayContent.Add);
|
|
|
|
options.StateChanged += delegate
|
|
{
|
|
switch (options.State)
|
|
{
|
|
case Visibility.Hidden:
|
|
intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
|
break;
|
|
case Visibility.Visible:
|
|
intro.MoveToX(OptionsOverlay.SIDEBAR_WIDTH / 2, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
|
break;
|
|
}
|
|
};
|
|
|
|
Cursor.State = Visibility.Hidden;
|
|
}
|
|
|
|
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
|
|
{
|
|
if (args.Repeat || intro == null) return false;
|
|
|
|
switch (args.Key)
|
|
{
|
|
case Key.F8:
|
|
chat.ToggleVisibility();
|
|
return true;
|
|
case Key.PageUp:
|
|
case Key.PageDown:
|
|
var swClock = (Clock as ThrottledFrameClock)?.Source as StopwatchClock;
|
|
if (swClock == null) return false;
|
|
|
|
swClock.Rate *= args.Key == Key.PageUp ? 1.1f : 0.9f;
|
|
Logger.Log($@"Adjusting game clock to {swClock.Rate}", LoggingTarget.Debug);
|
|
return true;
|
|
}
|
|
|
|
if (state.Keyboard.ControlPressed)
|
|
{
|
|
switch (args.Key)
|
|
{
|
|
case Key.T:
|
|
Toolbar.ToggleVisibility();
|
|
return true;
|
|
case Key.O:
|
|
options.ToggleVisibility();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public event Action<Screen> ScreenChanged;
|
|
|
|
private Container mainContent;
|
|
|
|
private Container overlayContent;
|
|
|
|
private OsuScreen currentScreen;
|
|
|
|
private void screenChanged(Screen newScreen)
|
|
{
|
|
currentScreen = newScreen as OsuScreen;
|
|
|
|
if (currentScreen == null)
|
|
{
|
|
Exit();
|
|
return;
|
|
}
|
|
|
|
//central game screen change logic.
|
|
if (!currentScreen.ShowOverlays)
|
|
{
|
|
options.State = Visibility.Hidden;
|
|
Toolbar.State = Visibility.Hidden;
|
|
musicController.State = Visibility.Hidden;
|
|
chat.State = Visibility.Hidden;
|
|
}
|
|
else
|
|
{
|
|
Toolbar.State = Visibility.Visible;
|
|
}
|
|
|
|
ScreenChanged?.Invoke(newScreen);
|
|
}
|
|
|
|
protected override bool OnExiting()
|
|
{
|
|
if (screenStack.ChildScreen == null) return false;
|
|
|
|
if (intro == null) return true;
|
|
|
|
if (!intro.DidLoadMenu || intro.ChildScreen != null)
|
|
{
|
|
Scheduler.Add(intro.MakeCurrent);
|
|
return true;
|
|
}
|
|
|
|
return base.OnExiting();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use to programatically exit the game as if the user was triggering via alt-f4.
|
|
/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
|
|
/// </summary>
|
|
public void GracefullyExit()
|
|
{
|
|
if (!OnExiting())
|
|
Exit();
|
|
else
|
|
Scheduler.AddDelayed(GracefullyExit, 2000);
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
mainContent.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
|
|
|
|
Cursor.State = currentScreen?.HasLocalCursorDisplayed == false ? Visibility.Visible : Visibility.Hidden;
|
|
}
|
|
|
|
private void screenAdded(Screen newScreen)
|
|
{
|
|
newScreen.ModePushed += screenAdded;
|
|
newScreen.Exited += screenRemoved;
|
|
|
|
screenChanged(newScreen);
|
|
}
|
|
|
|
private void screenRemoved(Screen newScreen)
|
|
{
|
|
screenChanged(newScreen);
|
|
}
|
|
}
|
|
}
|