mirror of
https://github.com/ppy/osu
synced 2024-12-27 01:12:45 +00:00
44 lines
2.0 KiB
C#
44 lines
2.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets.Configuration;
|
|
|
|
namespace osu.Game.Rulesets
|
|
{
|
|
/// <summary>
|
|
/// A cache that provides a single <see cref="IRulesetConfigManager"/> per-ruleset.
|
|
/// This is done to support referring to and updating ruleset configs from multiple locations in the absence of inter-config bindings.
|
|
/// </summary>
|
|
public class RulesetConfigCache : Component
|
|
{
|
|
private readonly Dictionary<int, IRulesetConfigManager> configCache = new Dictionary<int, IRulesetConfigManager>();
|
|
private readonly SettingsStore settingsStore;
|
|
|
|
public RulesetConfigCache(SettingsStore settingsStore)
|
|
{
|
|
this.settingsStore = settingsStore;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the <see cref="IRulesetConfigManager"/> for a <see cref="Ruleset"/>.
|
|
/// </summary>
|
|
/// <param name="ruleset">The <see cref="Ruleset"/> to retrieve the <see cref="IRulesetConfigManager"/> for.</param>
|
|
/// <returns>The <see cref="IRulesetConfigManager"/> defined by <paramref name="ruleset"/>, null if <paramref name="ruleset"/> doesn't define one.</returns>
|
|
/// <exception cref="InvalidOperationException">If <paramref name="ruleset"/> doesn't have a valid <see cref="RulesetInfo.ID"/>.</exception>
|
|
public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
|
|
{
|
|
if (ruleset.RulesetInfo.ID == null)
|
|
throw new InvalidOperationException("The provided ruleset doesn't have a valid id.");
|
|
|
|
if (configCache.TryGetValue(ruleset.RulesetInfo.ID.Value, out var existing))
|
|
return existing;
|
|
|
|
return configCache[ruleset.RulesetInfo.ID.Value] = ruleset.CreateConfig(settingsStore);
|
|
}
|
|
}
|
|
}
|