osu/osu.Game/Skinning/LegacyAccuracyCounter.cs

49 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning
{
public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
{
private readonly ISkin skin;
public LegacyAccuracyCounter(ISkin skin)
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
Scale = new Vector2(0.6f);
Margin = new MarginPadding(10);
this.skin = skin;
}
[Resolved(canBeNull: true)]
private HUDOverlay hud { get; set; }
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, LegacyFont.Score)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
protected override void Update()
{
base.Update();
if (hud?.ScoreCounter.Drawable is LegacyScoreCounter score)
{
// for now align with the score counter. eventually this will be user customisable.
Y = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
}
}
}
}