mirror of
https://github.com/ppy/osu
synced 2024-12-27 17:32:56 +00:00
116 lines
4.8 KiB
C#
116 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using Moq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Rendering;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Tests.Visual;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
[HeadlessTest]
|
|
public partial class LegacyMainCirclePieceTest : OsuTestScene
|
|
{
|
|
[Resolved]
|
|
private IRenderer renderer { get; set; } = null!;
|
|
|
|
private static readonly object?[][] texture_priority_cases =
|
|
{
|
|
// default priority lookup
|
|
new object?[]
|
|
{
|
|
// available textures
|
|
new[] { @"hitcircle", @"hitcircleoverlay" },
|
|
// priority lookup prefix
|
|
null,
|
|
// expected circle and overlay
|
|
@"hitcircle", @"hitcircleoverlay",
|
|
},
|
|
// custom priority lookup
|
|
new object?[]
|
|
{
|
|
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle", @"sliderstartcircleoverlay" },
|
|
@"sliderstartcircle",
|
|
@"sliderstartcircle", @"sliderstartcircleoverlay",
|
|
},
|
|
// when no sprites are available for the specified prefix, fall back to "hitcircle"/"hitcircleoverlay".
|
|
new object?[]
|
|
{
|
|
new[] { @"hitcircle", @"hitcircleoverlay" },
|
|
@"sliderstartcircle",
|
|
@"hitcircle", @"hitcircleoverlay",
|
|
},
|
|
// when a circle is available for the specified prefix but no overlay exists, no overlay is displayed.
|
|
new object?[]
|
|
{
|
|
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle" },
|
|
@"sliderstartcircle",
|
|
@"sliderstartcircle", null
|
|
},
|
|
// when no circle is available for the specified prefix but an overlay exists, the overlay is ignored.
|
|
new object?[]
|
|
{
|
|
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircleoverlay" },
|
|
@"sliderstartcircle",
|
|
@"hitcircle", @"hitcircleoverlay",
|
|
}
|
|
};
|
|
|
|
[TestCaseSource(nameof(texture_priority_cases))]
|
|
public void TestTexturePriorities(string[] textureFilenames, string priorityLookup, string? expectedCircle, string? expectedOverlay)
|
|
{
|
|
TestLegacyMainCirclePiece piece = null!;
|
|
|
|
AddStep("load circle piece", () =>
|
|
{
|
|
var skin = new Mock<ISkinSource>();
|
|
|
|
// shouldn't be required as GetTexture(string) calls GetTexture(string, WrapMode, WrapMode) by default,
|
|
// but moq doesn't handle that well, therefore explicitly requiring to use `CallBase`:
|
|
// https://github.com/moq/moq4/issues/972
|
|
skin.Setup(s => s.GetTexture(It.IsAny<string>())).CallBase();
|
|
|
|
skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny<WrapMode>(), It.IsAny<WrapMode>()))
|
|
.Returns((string componentName, WrapMode _, WrapMode _) =>
|
|
{
|
|
var tex = renderer.CreateTexture(1, 1);
|
|
tex.AssetName = componentName;
|
|
return tex;
|
|
});
|
|
|
|
Child = new DependencyProvidingContainer
|
|
{
|
|
CachedDependencies = new (Type, object)[] { (typeof(ISkinSource), skin.Object) },
|
|
Child = piece = new TestLegacyMainCirclePiece(priorityLookup),
|
|
};
|
|
|
|
var sprites = this.ChildrenOfType<Sprite>().Where(s => !string.IsNullOrEmpty(s.Texture.AssetName)).DistinctBy(s => s.Texture.AssetName).ToArray();
|
|
Debug.Assert(sprites.Length <= 2);
|
|
});
|
|
|
|
AddAssert("check circle sprite", () => piece.CircleSprite?.Texture?.AssetName == expectedCircle);
|
|
AddAssert("check overlay sprite", () => piece.OverlaySprite?.Texture?.AssetName == expectedOverlay);
|
|
}
|
|
|
|
private partial class TestLegacyMainCirclePiece : LegacyMainCirclePiece
|
|
{
|
|
public new Sprite? CircleSprite => base.CircleSprite.ChildrenOfType<Sprite>().DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
|
|
public new Sprite? OverlaySprite => base.OverlaySprite.ChildrenOfType<Sprite>().DistinctBy(s => s.Texture.AssetName).SingleOrDefault();
|
|
|
|
public TestLegacyMainCirclePiece(string? priorityLookupPrefix)
|
|
: base(priorityLookupPrefix, false)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|