mirror of https://github.com/ppy/osu
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Edit;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests.Editor
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{
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public partial class TestSceneTaikoHitObjectComposer : EditorClockTestScene
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{
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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BeatDivisor.Value = 8;
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EditorClock.Seek(0);
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Child = new TestComposer { RelativeSizeAxes = Axes.Both };
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});
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[Test]
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public void BasicTest()
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{
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}
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private partial class TestComposer : CompositeDrawable
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{
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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public readonly EditorBeatmap EditorBeatmap;
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public TestComposer()
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{
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InternalChildren = new Drawable[]
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{
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EditorBeatmap = new EditorBeatmap(new TaikoBeatmap
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{
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BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo }
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}),
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new TaikoHitObjectComposer(new TaikoRuleset())
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};
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for (int i = 0; i < 10; i++)
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EditorBeatmap.Add(new Hit { StartTime = 125 * i });
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}
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}
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}
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}
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