osu/osu.Game/Audio/SampleInfo.cs

52 lines
1.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Audio
{
public class SampleInfo
{
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
public static SampleInfo FromSoundPoint(SoundControlPoint soundPoint, string sampleName = SampleInfo.HIT_NORMAL)
{
return new SampleInfo()
{
Bank = soundPoint.SampleBank,
Name = sampleName,
Volume = soundPoint.SampleVolume,
};
}
public SampleChannel GetChannel(SampleManager manager)
{
var channel = manager.Get($"{Bank}-{Name}");
channel.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(Volume / 100.0));
return channel;
}
/// <summary>
/// The bank to load the sample from.
/// </summary>
public string Bank;
/// <summary>
/// The name of the sample to load.
/// </summary>
public string Name;
/// <summary>
/// The sample volume.
/// </summary>
public int Volume;
}
}