mirror of
https://github.com/ppy/osu
synced 2024-12-13 02:17:32 +00:00
1005b7ac85
I don't know what this test was trying to do, but it was wrong. Any offset which is applied should be invisible to the clock's final `CurrentTime` (and to the user). |
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.. | ||
Components | ||
Compose | ||
Design | ||
GameplayTest | ||
Setup | ||
Timing | ||
Verify | ||
BackgroundDimMenuItem.cs | ||
BeatmapEditorChangeHandler.cs | ||
BindableBeatDivisor.cs | ||
BottomBar.cs | ||
ClipboardContent.cs | ||
CreateNewDifficultyDialog.cs | ||
DeleteDifficultyConfirmationDialog.cs | ||
Editor.cs | ||
EditorBeatmap.cs | ||
EditorBeatmapSkin.cs | ||
EditorChangeHandler.cs | ||
EditorClipboard.cs | ||
EditorClock.cs | ||
EditorLoader.cs | ||
EditorRoundedScreenSettings.cs | ||
EditorRoundedScreenSettingsSection.cs | ||
EditorScreen.cs | ||
EditorScreenMode.cs | ||
EditorScreenWithTimeline.cs | ||
EditorSkinProvidingContainer.cs | ||
EditorState.cs | ||
EditorTable.cs | ||
HitAnimationsMenuItem.cs | ||
IEditorChangeHandler.cs | ||
LegacyEditorBeatmapPatcher.cs | ||
PromptForSaveDialog.cs | ||
TransactionalCommitComponent.cs | ||
WaveformOpacityMenuItem.cs |