mirror of
https://github.com/ppy/osu
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143 lines
4.2 KiB
C#
143 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Audio.Effects;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.Dialog
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{
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public partial class PopupDialogDangerousButton : PopupDialogButton
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{
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private Box progressBox;
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private DangerousConfirmContainer confirmContainer;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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ButtonColour = colours.Red3;
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ColourContainer.Add(progressBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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});
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AddInternal(confirmContainer = new DangerousConfirmContainer
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{
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Action = () => Action(),
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RelativeSizeAxes = Axes.Both,
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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confirmContainer.Progress.BindValueChanged(progress => progressBox.Width = (float)progress.NewValue, true);
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}
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private partial class DangerousConfirmContainer : HoldToConfirmContainer
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{
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public DangerousConfirmContainer()
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: base(isDangerousAction: true)
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{
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}
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private Sample tickSample;
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private Sample confirmSample;
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private double lastTickPlaybackTime;
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private AudioFilter lowPassFilter = null!;
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private bool mouseDown;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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tickSample = audio.Samples.Get(@"UI/dialog-dangerous-tick");
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confirmSample = audio.Samples.Get(@"UI/dialog-dangerous-select");
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AddInternal(lowPassFilter = new AudioFilter(audio.SampleMixer));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Progress.BindValueChanged(progressChanged);
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}
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protected override void AbortConfirm()
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{
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lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
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base.AbortConfirm();
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}
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protected override void Confirm()
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{
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lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
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confirmSample?.Play();
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base.Confirm();
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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BeginConfirm();
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mouseDown = true;
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (!e.HasAnyButtonPressed)
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{
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AbortConfirm();
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mouseDown = false;
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}
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}
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protected override bool OnHover(HoverEvent e)
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{
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if (mouseDown)
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BeginConfirm();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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if (!mouseDown) return;
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AbortConfirm();
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}
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private void progressChanged(ValueChangedEvent<double> progress)
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{
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if (progress.NewValue < progress.OldValue) return;
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if (Clock.CurrentTime - lastTickPlaybackTime < 30) return;
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lowPassFilter.CutoffTo((int)(progress.NewValue * AudioFilter.MAX_LOWPASS_CUTOFF * 0.5));
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var channel = tickSample.GetChannel();
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channel.Frequency.Value = 1 + progress.NewValue * 0.5f;
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channel.Volume.Value = 0.5f + progress.NewValue / 2f;
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channel.Play();
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lastTickPlaybackTime = Clock.CurrentTime;
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}
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}
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}
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}
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