osu/osu.Game.Rulesets.Osu.Tests/TestSceneCursorParticles.cs

178 lines
6.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneCursorParticles : TestSceneOsuPlayer
{
protected override bool Autoplay => autoplay;
protected override bool HasCustomSteps => true;
private bool autoplay;
private IBeatmap currentBeatmap;
[Resolved]
private SkinManager skinManager { get; set; }
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentBeatmap ?? base.CreateBeatmap(ruleset);
[Test]
public void TestLegacyBreakParticles()
{
LegacyCursorParticles cursorParticles = null;
createLegacyTest(false, () => new Beatmap
{
Breaks =
{
new BreakPeriod(8500, 10000),
},
HitObjects =
{
new HitCircle
{
StartTime = 8000,
Position = OsuPlayfield.BASE_SIZE / 2,
},
new HitCircle
{
StartTime = 11000,
Position = OsuPlayfield.BASE_SIZE / 2,
},
}
});
AddUntilStep("fetch cursor particles", () =>
{
cursorParticles = this.ChildrenOfType<LegacyCursorParticles>().SingleOrDefault();
return cursorParticles != null;
});
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
AddAssert("particles are being spawned", () => cursorParticles.Active);
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
AddWaitStep("wait a bit", 5);
AddStep("press right mouse button", () => InputManager.PressButton(MouseButton.Right));
AddWaitStep("wait a bit", 5);
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
AddWaitStep("wait a bit", 5);
AddStep("release right mouse button", () => InputManager.ReleaseButton(MouseButton.Right));
AddUntilStep("wait for beatmap start", () => !Player.IsBreakTime.Value);
AddAssert("particle spawning stopped", () => !cursorParticles.Active);
AddUntilStep("wait for break", () => Player.IsBreakTime.Value);
AddAssert("particles are being spawned", () => cursorParticles.Active);
AddUntilStep("wait for break end", () => !Player.IsBreakTime.Value);
AddAssert("particle spawning stopped", () => !cursorParticles.Active);
}
[Test]
public void TestLegacyKiaiParticles()
{
LegacyCursorParticles cursorParticles = null;
DrawableSpinner spinner = null;
DrawableSlider slider = null;
createLegacyTest(true, () =>
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
controlPointInfo.Add(5000, new EffectControlPoint { KiaiMode = false });
return new Beatmap
{
ControlPointInfo = controlPointInfo,
HitObjects =
{
new Spinner
{
StartTime = 0,
Duration = 1000,
Position = OsuPlayfield.BASE_SIZE / 2,
},
new Slider
{
StartTime = 2500,
RepeatCount = 0,
Position = OsuPlayfield.BASE_SIZE / 2,
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(new Vector2(100, 0)),
})
},
new HitCircle
{
StartTime = 4500,
Position = OsuPlayfield.BASE_SIZE / 2,
},
},
};
}
);
AddUntilStep("fetch cursor particles", () =>
{
cursorParticles = this.ChildrenOfType<LegacyCursorParticles>().SingleOrDefault();
return cursorParticles != null;
});
AddUntilStep("wait for spinner tracking", () =>
{
spinner = this.ChildrenOfType<DrawableSpinner>().SingleOrDefault();
return spinner?.RotationTracker.Tracking == true;
});
AddAssert("particles are being spawned", () => cursorParticles.Active);
AddUntilStep("spinner tracking stopped", () => !spinner.RotationTracker.Tracking);
AddAssert("particle spawning stopped", () => !cursorParticles.Active);
AddUntilStep("wait for slider tracking", () =>
{
slider = this.ChildrenOfType<DrawableSlider>().SingleOrDefault();
return slider?.Tracking.Value == true;
});
AddAssert("particles are being spawned", () => cursorParticles.Active);
AddUntilStep("slider tracking stopped", () => !slider.Tracking.Value);
AddAssert("particle spawning stopped", () => !cursorParticles.Active);
}
private void createLegacyTest(bool autoplay, Func<IBeatmap> beatmap) => CreateTest(() =>
{
AddStep("set beatmap", () =>
{
this.autoplay = autoplay;
currentBeatmap = beatmap();
});
AddStep("setup default legacy skin", () =>
{
skinManager.CurrentSkinInfo.Value = skinManager.DefaultLegacySkin.SkinInfo;
});
});
}
}