osu/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModFlashlight.cs

57 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModFlashlight : TaikoModTestScene
{
[TestCase(1f)]
[TestCase(0.5f)]
[TestCase(1.25f)]
[TestCase(1.5f)]
public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new TaikoModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new TaikoModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
[Test]
public void TestFlashlightAlwaysHasNonZeroSize()
{
bool failed = false;
CreateModTest(new ModTestData
{
Mod = new TestTaikoModFlashlight { ComboBasedSize = { Value = true } },
Autoplay = false,
PassCondition = () =>
{
failed |= this.ChildrenOfType<TestTaikoModFlashlight.TestTaikoFlashlight>().SingleOrDefault()?.FlashlightSize.Y == 0;
return !failed;
}
});
}
private partial class TestTaikoModFlashlight : TaikoModFlashlight
{
protected override Flashlight CreateFlashlight() => new TestTaikoFlashlight(this, Playfield);
public partial class TestTaikoFlashlight : TaikoFlashlight
{
public TestTaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield)
: base(modFlashlight, taikoPlayfield)
{
}
public new Vector2 FlashlightSize => base.FlashlightSize;
}
}
}
}