osu/osu.Game.Rulesets.Taiko
Bartłomiej Dach 7be5e0e978
Implement back-and-forth conversion of `ModScoreV2` and `LegacyMods`
2023-07-09 16:15:21 +02:00
..
Beatmaps Automated pass 2023-06-24 01:00:03 +09:00
Configuration
Difficulty Merge branch 'master' into editor-save-local-score-management 2023-07-06 12:28:44 +09:00
Edit Automated pass 2023-06-24 01:00:03 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Limit taiko playfield aspect ratio to 5:4 - 16:9 2023-04-26 18:05:47 +02:00
Objects Merge branch 'master' into taiko-hitsounding-final-attempt 2023-07-05 22:15:32 +02:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays
Resources
Scoring Automated pass 2023-06-24 01:00:03 +09:00
Skinning Fix flourish sample not playing if strong hits are hit early 2023-07-08 19:22:32 +02:00
UI Use new `IGameplayClock.IsRewinding` member 2023-07-08 18:29:49 +02:00
TaikoInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoRuleset.cs Implement back-and-forth conversion of `ModScoreV2` and `LegacyMods` 2023-07-09 16:15:21 +02:00
TaikoSettingsSubsection.cs
TaikoSkinComponentLookup.cs
TaikoSkinComponents.cs Move `DrumSamplePlayer` to be a skinnable component 2023-07-05 18:44:27 +09:00
osu.Game.Rulesets.Taiko.csproj