mirror of https://github.com/ppy/osu
84 lines
3.0 KiB
C#
84 lines
3.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Textures;
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using System.Linq;
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namespace osu.Game.Storyboards.Drawables
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{
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public class DrawableStoryboardAnimation : TextureAnimation, IFlippable
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{
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public StoryboardAnimation Animation { get; private set; }
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public bool FlipH { get; set; }
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public bool FlipV { get; set; }
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public override bool RemoveWhenNotAlive => false;
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protected override Vector2 DrawScale
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=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y);
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public override Anchor Origin
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{
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get
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{
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var origin = base.Origin;
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if (FlipH)
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{
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if (origin.HasFlag(Anchor.x0))
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origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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else if (origin.HasFlag(Anchor.x2))
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origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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}
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if (FlipV)
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{
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if (origin.HasFlag(Anchor.y0))
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origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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else if (origin.HasFlag(Anchor.y2))
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origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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}
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return origin;
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}
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}
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public override bool IsPresent
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=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
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public DrawableStoryboardAnimation(StoryboardAnimation animation)
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{
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Animation = animation;
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Origin = animation.Origin;
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Position = animation.InitialPosition;
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Repeat = animation.LoopType == AnimationLoopType.LoopForever;
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LifetimeStart = animation.StartTime;
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LifetimeEnd = animation.EndTime;
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, TextureStore textureStore)
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{
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var basePath = Animation.Path.ToLowerInvariant();
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for (var frame = 0; frame < Animation.FrameCount; frame++)
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{
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var framePath = basePath.Replace(".", frame + ".");
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var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath;
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if (path == null)
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continue;
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var texture = textureStore.Get(path);
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AddFrame(texture, Animation.FrameDelay);
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}
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Animation.ApplyTransforms(this);
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}
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}
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}
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