osu/osu.Game/Rulesets
Dean Herbert ed29646291 Remove IApplicableToDifficulty.ReadFromDifficulty
This was added specifically for `ModDifficultyAdjust`, but turned out to
be more of a headache than we expected. We have since removed usage and
would hope that this is not required by any other mods.

Opting for complete removal rather than obsoletion, as we discovered
this was already broken in multiple cases, with fixes being quite
logically complex.

If you happen to be a ruleset developer relying on this, open an issue
and we'll talk you through a better approach (or check what
`ModDifficultyAdjust` is doing now for an example).
2021-07-14 12:32:16 +09:00
..
Configuration
Difficulty Refactor DifficultyAttributes to use auto properties over public fields 2021-06-08 19:43:59 +10:00
Edit Add new checks to verifiers 2021-07-13 10:53:25 +02:00
Filter
Judgements Remove redundant arguments 2021-07-05 23:52:39 +08:00
Mods Remove IApplicableToDifficulty.ReadFromDifficulty 2021-07-14 12:32:16 +09:00
Objects Remove redundant arguments 2021-07-05 23:52:39 +08:00
Replays Remove redundant NotNull attributes in nullable classes 2021-06-17 16:07:32 +09:00
Scoring Fix bonus-only maps having 700K base score 2021-04-28 03:42:29 +09:00
Timing
UI Merge branch 'master' into ruleset-shaders 2021-07-07 15:44:30 +09:00
ILegacyRuleset.cs
Ruleset.cs Refrain from attempting to transform null skins 2021-06-10 16:36:45 +03:00
RulesetConfigCache.cs
RulesetInfo.cs Ignore possible nulls in Type.GetType() calls 2021-05-15 00:09:34 +02:00
RulesetSelector.cs
RulesetStore.cs Remove unused using statement 2021-06-18 19:39:01 +09:00