osu/osu.Game.Rulesets.Osu/Mods/OsuModSynesthesia.cs
John Biddle d07437f810 Added recommendations from bdach:
Fixed null checking in ApplyToDrawableHitObject
Renamed mod to "Synesthesia"
Moved to the "Fun" mod category
2023-06-08 00:52:28 -07:00

40 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit;
namespace osu.Game.Rulesets.Osu.Mods
{
/// <summary>
/// Mod that colours <see cref="HitObject"/>s based on the musical division they are on
/// </summary>
public class OsuModSynesthesia : ModSynesthesia, IApplicableToBeatmap, IApplicableToDrawableHitObject
{
private readonly OsuColour colours = new OsuColour();
private IBeatmap? currentBeatmap { get; set; }
public void ApplyToBeatmap(IBeatmap beatmap)
{
//Store a reference to the current beatmap to look up the beat divisor when notes are drawn
if (currentBeatmap != beatmap)
currentBeatmap = beatmap;
}
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
if (currentBeatmap == null) return;
drawable.OnUpdate += _ =>
drawable.AccentColour.Value = BindableBeatDivisor.GetColourFor(
currentBeatmap.ControlPointInfo.GetClosestBeatDivisor(drawable.HitObject.StartTime),
colours);
}
}
}