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https://github.com/ppy/osu
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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public partial class TestSceneEditorSummaryTimeline : EditorClockTestScene
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{
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap;
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public TestSceneEditorSummaryTimeline()
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{
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var beatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
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beatmap.ControlPointInfo.Add(100000, new TimingControlPoint { BeatLength = 100 });
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beatmap.ControlPointInfo.Add(50000, new DifficultyControlPoint { SliderVelocity = 2 });
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beatmap.BeatmapInfo.Bookmarks = new[] { 75000, 125000 };
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editorBeatmap = new EditorBeatmap(beatmap);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddStep("create timeline", () =>
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{
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// required for track
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Add(new SummaryTimeline
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(500, 50)
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});
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});
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}
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}
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}
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