mirror of
https://github.com/ppy/osu
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668 lines
28 KiB
C#
668 lines
28 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Database;
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using osu.Game.Models;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Tests.Resources;
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using Realms;
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using SharpCompress.Archives;
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using SharpCompress.Archives.Zip;
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using SharpCompress.Common;
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using SharpCompress.Writers.Zip;
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namespace osu.Game.Tests.Database
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{
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/// <summary>
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/// Tests the flow where a beatmap is already loaded and an update is applied.
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/// </summary>
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[TestFixture]
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public class BeatmapImporterUpdateTests : RealmTest
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{
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private const int count_beatmaps = 12;
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[Test]
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public void TestNewDifficultyAdded()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var rulesets = new RealmRulesetStore(realm, storage);
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using var __ = getBeatmapArchive(out string pathOriginal);
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using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
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{
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// remove one difficulty before first import
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directory.GetFiles("*.osu").First().Delete();
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});
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var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap));
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Assert.That(importBeforeUpdate, Is.Not.Null);
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Debug.Assert(importBeforeUpdate != null);
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realm.Run(r => r.Refresh());
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checkCount<BeatmapSetInfo>(realm, 1, s => !s.DeletePending);
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Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1));
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// Second import matches first but contains one extra .osu file.
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var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value);
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Assert.That(importAfterUpdate, Is.Not.Null);
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Debug.Assert(importAfterUpdate != null);
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realm.Run(r => r.Refresh());
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checkCount<BeatmapInfo>(realm, count_beatmaps);
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checkCount<BeatmapMetadata>(realm, count_beatmaps);
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checkCount<BeatmapSetInfo>(realm, 1);
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// check the newly "imported" beatmap is not the original.
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Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID));
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// Previous beatmap set has no beatmaps so will be completely purged on the spot.
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Assert.That(importBeforeUpdate.Value.IsValid, Is.False);
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});
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}
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/// <summary>
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/// Regression test covering https://github.com/ppy/osu/issues/19369 (import potentially duplicating if original has no <see cref="BeatmapInfo.OnlineID"/>).
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/// </summary>
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[Test]
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public void TestNewDifficultyAddedNoOnlineID()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var rulesets = new RealmRulesetStore(realm, storage);
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using var __ = getBeatmapArchive(out string pathOriginal);
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using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
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{
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// remove one difficulty before first import
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directory.GetFiles("*.osu").First().Delete();
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});
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var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap));
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Assert.That(importBeforeUpdate, Is.Not.Null);
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Debug.Assert(importBeforeUpdate != null);
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// This test is the same as TestNewDifficultyAdded except for this block.
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importBeforeUpdate.PerformWrite(s =>
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{
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s.OnlineID = -1;
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foreach (var beatmap in s.Beatmaps)
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beatmap.ResetOnlineInfo();
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});
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realm.Run(r => r.Refresh());
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checkCount<BeatmapSetInfo>(realm, 1, s => !s.DeletePending);
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Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1));
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// Second import matches first but contains one extra .osu file.
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var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value);
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Assert.That(importAfterUpdate, Is.Not.Null);
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Debug.Assert(importAfterUpdate != null);
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realm.Run(r => r.Refresh());
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checkCount<BeatmapInfo>(realm, count_beatmaps);
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checkCount<BeatmapMetadata>(realm, count_beatmaps);
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checkCount<BeatmapSetInfo>(realm, 1);
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// check the newly "imported" beatmap is not the original.
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Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID));
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// Previous beatmap set has no beatmaps so will be completely purged on the spot.
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Assert.That(importBeforeUpdate.Value.IsValid, Is.False);
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});
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}
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[Test]
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public void TestExistingDifficultyModified()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var rulesets = new RealmRulesetStore(realm, storage);
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using var __ = getBeatmapArchive(out string pathOriginal);
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using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory =>
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{
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// Modify one .osu file with different content.
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var firstOsuFile = directory.GetFiles("*.osu").First();
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string existingContent = File.ReadAllText(firstOsuFile.FullName);
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File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content");
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});
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var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
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Assert.That(importBeforeUpdate, Is.Not.Null);
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Debug.Assert(importBeforeUpdate != null);
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realm.Run(r => r.Refresh());
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checkCount<BeatmapSetInfo>(realm, 1, s => !s.DeletePending);
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Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps));
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// Second import matches first but contains one extra .osu file.
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var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value);
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Assert.That(importAfterUpdate, Is.Not.Null);
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Debug.Assert(importAfterUpdate != null);
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// should only contain the modified beatmap (others purged).
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Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1));
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Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps));
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realm.Run(r => r.Refresh());
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checkCount<BeatmapInfo>(realm, count_beatmaps + 1);
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checkCount<BeatmapMetadata>(realm, count_beatmaps + 1);
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checkCount<BeatmapSetInfo>(realm, 1, s => !s.DeletePending);
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checkCount<BeatmapSetInfo>(realm, 1, s => s.DeletePending);
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});
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}
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[Test]
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public void TestExistingDifficultyRemoved()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var rulesets = new RealmRulesetStore(realm, storage);
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using var __ = getBeatmapArchive(out string pathOriginal);
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using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
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{
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// remove one difficulty before first import
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directory.GetFiles("*.osu").First().Delete();
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});
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var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
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Assert.That(importBeforeUpdate, Is.Not.Null);
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Debug.Assert(importBeforeUpdate != null);
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Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps));
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Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.GreaterThan(-1));
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// Second import matches first but contains one extra .osu file.
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var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value);
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Assert.That(importAfterUpdate, Is.Not.Null);
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Debug.Assert(importAfterUpdate != null);
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realm.Run(r => r.Refresh());
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checkCount<BeatmapInfo>(realm, count_beatmaps);
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checkCount<BeatmapMetadata>(realm, count_beatmaps);
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checkCount<BeatmapSetInfo>(realm, 2);
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// previous set should contain the removed beatmap still.
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Assert.That(importBeforeUpdate.Value.Beatmaps, Has.Count.EqualTo(1));
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Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.EqualTo(-1));
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// Previous beatmap set has no beatmaps so will be completely purged on the spot.
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Assert.That(importAfterUpdate.Value.Beatmaps, Has.Count.EqualTo(count_beatmaps - 1));
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});
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}
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[Test]
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public void TestUpdatedImportContainsNothing()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var rulesets = new RealmRulesetStore(realm, storage);
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using var __ = getBeatmapArchive(out string pathOriginal);
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using var _ = getBeatmapArchiveWithModifications(out string pathEmpty, directory =>
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{
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foreach (var file in directory.GetFiles())
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file.Delete();
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});
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var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
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Assert.That(importBeforeUpdate, Is.Not.Null);
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Debug.Assert(importBeforeUpdate != null);
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var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathEmpty), importBeforeUpdate.Value);
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Assert.That(importAfterUpdate, Is.Null);
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realm.Run(r => r.Refresh());
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checkCount<BeatmapSetInfo>(realm, 1);
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checkCount<BeatmapInfo>(realm, count_beatmaps);
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checkCount<BeatmapMetadata>(realm, count_beatmaps);
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Assert.That(importBeforeUpdate.Value.IsValid, Is.True);
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});
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}
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[Test]
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public void TestNoChanges()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var rulesets = new RealmRulesetStore(realm, storage);
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using var __ = getBeatmapArchive(out string pathOriginal);
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using var _ = getBeatmapArchive(out string pathOriginalSecond);
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var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
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Assert.That(importBeforeUpdate, Is.Not.Null);
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Debug.Assert(importBeforeUpdate != null);
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var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginalSecond), importBeforeUpdate.Value);
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Assert.That(importAfterUpdate, Is.Not.Null);
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Debug.Assert(importAfterUpdate != null);
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realm.Run(r => r.Refresh());
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checkCount<BeatmapSetInfo>(realm, 1);
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checkCount<BeatmapInfo>(realm, count_beatmaps);
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checkCount<BeatmapMetadata>(realm, count_beatmaps);
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Assert.That(importBeforeUpdate.Value.Beatmaps.First().OnlineID, Is.GreaterThan(-1));
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Assert.That(importBeforeUpdate.ID, Is.EqualTo(importAfterUpdate.ID));
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});
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}
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[Test]
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public void TestScoreTransferredOnUnchanged()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var rulesets = new RealmRulesetStore(realm, storage);
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string removedFilename = null!;
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using var __ = getBeatmapArchive(out string pathOriginal);
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using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
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{
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// arbitrary beatmap removal
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var fileToRemove = directory.GetFiles("*.osu").First();
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removedFilename = fileToRemove.Name;
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fileToRemove.Delete();
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});
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var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
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Assert.That(importBeforeUpdate, Is.Not.Null);
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Debug.Assert(importBeforeUpdate != null);
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string scoreTargetBeatmapHash = string.Empty;
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importBeforeUpdate.PerformWrite(s =>
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{
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// make sure not to add scores to the same beatmap that is removed in the update.
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var beatmapInfo = s.Beatmaps.First(b => b.File?.Filename != removedFilename);
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scoreTargetBeatmapHash = beatmapInfo.Hash;
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s.Realm!.Add(new ScoreInfo(beatmapInfo, s.Realm.All<RulesetInfo>().First(), new RealmUser()));
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});
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realm.Run(r => r.Refresh());
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checkCount<ScoreInfo>(realm, 1);
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var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value);
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Assert.That(importAfterUpdate, Is.Not.Null);
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Debug.Assert(importAfterUpdate != null);
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realm.Run(r => r.Refresh());
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checkCount<BeatmapInfo>(realm, count_beatmaps);
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checkCount<BeatmapMetadata>(realm, count_beatmaps);
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checkCount<BeatmapSetInfo>(realm, 2);
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// score is transferred across to the new set
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checkCount<ScoreInfo>(realm, 1);
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Assert.That(importAfterUpdate.Value.Beatmaps.First(b => b.Hash == scoreTargetBeatmapHash).Scores, Has.Count.EqualTo(1));
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});
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}
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[Test]
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public void TestDanglingScoreTransferred()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var rulesets = new RealmRulesetStore(realm, storage);
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using var __ = getBeatmapArchive(out string pathOriginal);
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using var _ = getBeatmapArchive(out string pathOnlineCopy);
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var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
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Assert.That(importBeforeUpdate, Is.Not.Null);
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Debug.Assert(importBeforeUpdate != null);
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string scoreTargetBeatmapHash = string.Empty;
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// set a score on the beatmap
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importBeforeUpdate.PerformWrite(s =>
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{
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var beatmapInfo = s.Beatmaps.First();
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scoreTargetBeatmapHash = beatmapInfo.Hash;
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s.Realm!.Add(new ScoreInfo(beatmapInfo, s.Realm.All<RulesetInfo>().First(), new RealmUser()));
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});
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// locally modify beatmap
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const string new_beatmap_hash = "new_hash";
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importBeforeUpdate.PerformWrite(s =>
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{
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var beatmapInfo = s.Beatmaps.First(b => b.Hash == scoreTargetBeatmapHash);
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beatmapInfo.Hash = new_beatmap_hash;
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beatmapInfo.ResetOnlineInfo();
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beatmapInfo.UpdateLocalScores(s.Realm!);
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});
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realm.Run(r => r.Refresh());
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// making changes to a beatmap doesn't remove the score from realm, but should disassociate the beatmap.
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checkCount<ScoreInfo>(realm, 1);
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Assert.That(realm.Run(r => r.All<ScoreInfo>().First().BeatmapInfo), Is.Null);
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// reimport the original beatmap before local modifications
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var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOnlineCopy), importBeforeUpdate.Value);
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Assert.That(importAfterUpdate, Is.Not.Null);
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Debug.Assert(importAfterUpdate != null);
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realm.Run(r => r.Refresh());
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// both original and locally modified versions present
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checkCount<BeatmapInfo>(realm, count_beatmaps + 1);
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checkCount<BeatmapMetadata>(realm, count_beatmaps + 1);
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checkCount<BeatmapSetInfo>(realm, 2);
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// score is preserved
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checkCount<ScoreInfo>(realm, 1);
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// score is transferred to new beatmap
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Assert.That(importBeforeUpdate.Value.Beatmaps.First(b => b.Hash == new_beatmap_hash).Scores, Has.Count.EqualTo(0));
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Assert.That(importAfterUpdate.Value.Beatmaps.First(b => b.Hash == scoreTargetBeatmapHash).Scores, Has.Count.EqualTo(1));
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});
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}
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[Test]
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public void TestScoreLostOnModification()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var rulesets = new RealmRulesetStore(realm, storage);
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using var __ = getBeatmapArchive(out string pathOriginal);
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var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
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Assert.That(importBeforeUpdate, Is.Not.Null);
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Debug.Assert(importBeforeUpdate != null);
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string? scoreTargetFilename = string.Empty;
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importBeforeUpdate.PerformWrite(s =>
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{
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var beatmapInfo = s.Beatmaps.Last();
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scoreTargetFilename = beatmapInfo.File?.Filename;
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s.Realm!.Add(new ScoreInfo(beatmapInfo, s.Realm.All<RulesetInfo>().First(), new RealmUser()));
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});
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realm.Run(r => r.Refresh());
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checkCount<ScoreInfo>(realm, 1);
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using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory =>
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{
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// Modify one .osu file with different content.
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var firstOsuFile = directory.GetFiles(scoreTargetFilename).First();
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string existingContent = File.ReadAllText(firstOsuFile.FullName);
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File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content");
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});
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var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value);
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Assert.That(importAfterUpdate, Is.Not.Null);
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Debug.Assert(importAfterUpdate != null);
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realm.Run(r => r.Refresh());
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checkCount<BeatmapInfo>(realm, count_beatmaps + 1);
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checkCount<BeatmapMetadata>(realm, count_beatmaps + 1);
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checkCount<BeatmapSetInfo>(realm, 2);
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// score is not transferred due to modifications.
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checkCount<ScoreInfo>(realm, 1);
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Assert.That(importBeforeUpdate.Value.Beatmaps.AsEnumerable().First(b => b.File?.Filename == scoreTargetFilename).Scores, Has.Count.EqualTo(1));
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Assert.That(importAfterUpdate.Value.Beatmaps.AsEnumerable().First(b => b.File?.Filename == scoreTargetFilename).Scores, Has.Count.EqualTo(0));
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});
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}
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[Test]
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public void TestMetadataTransferred()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var rulesets = new RealmRulesetStore(realm, storage);
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using var __ = getBeatmapArchive(out string pathOriginal);
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using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
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{
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// arbitrary beatmap removal
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directory.GetFiles("*.osu").First().Delete();
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});
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var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
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|
Assert.That(importBeforeUpdate, Is.Not.Null);
|
|
Debug.Assert(importBeforeUpdate != null);
|
|
|
|
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathMissingOneBeatmap), importBeforeUpdate.Value);
|
|
|
|
Assert.That(importAfterUpdate, Is.Not.Null);
|
|
Debug.Assert(importAfterUpdate != null);
|
|
|
|
Assert.That(importBeforeUpdate.ID, Is.Not.EqualTo(importAfterUpdate.ID));
|
|
Assert.That(importBeforeUpdate.Value.DateAdded, Is.EqualTo(importAfterUpdate.Value.DateAdded));
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// If all difficulties in the original beatmap set are in a collection, presume the user also wants new difficulties added.
|
|
/// </summary>
|
|
[TestCase(false)]
|
|
[TestCase(true)]
|
|
public void TestCollectionTransferNewBeatmap(bool allOriginalBeatmapsInCollection)
|
|
{
|
|
RunTestWithRealmAsync(async (realm, storage) =>
|
|
{
|
|
var importer = new BeatmapImporter(storage, realm);
|
|
using var rulesets = new RealmRulesetStore(realm, storage);
|
|
|
|
using var __ = getBeatmapArchive(out string pathOriginal);
|
|
using var _ = getBeatmapArchiveWithModifications(out string pathMissingOneBeatmap, directory =>
|
|
{
|
|
// remove one difficulty before first import
|
|
directory.GetFiles("*.osu").First().Delete();
|
|
});
|
|
|
|
var importBeforeUpdate = await importer.Import(new ImportTask(pathMissingOneBeatmap));
|
|
|
|
Assert.That(importBeforeUpdate, Is.Not.Null);
|
|
Debug.Assert(importBeforeUpdate != null);
|
|
|
|
int beatmapsToAddToCollection = 0;
|
|
|
|
importBeforeUpdate.PerformWrite(s =>
|
|
{
|
|
var beatmapCollection = s.Realm!.Add(new BeatmapCollection("test collection"));
|
|
beatmapsToAddToCollection = s.Beatmaps.Count - (allOriginalBeatmapsInCollection ? 0 : 1);
|
|
|
|
for (int i = 0; i < beatmapsToAddToCollection; i++)
|
|
beatmapCollection.BeatmapMD5Hashes.Add(s.Beatmaps[i].MD5Hash);
|
|
});
|
|
|
|
// Second import matches first but contains one extra .osu file.
|
|
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOriginal), importBeforeUpdate.Value);
|
|
|
|
Assert.That(importAfterUpdate, Is.Not.Null);
|
|
Debug.Assert(importAfterUpdate != null);
|
|
|
|
importAfterUpdate.PerformRead(updated =>
|
|
{
|
|
updated.Realm!.Refresh();
|
|
|
|
string[] hashes = updated.Realm.All<BeatmapCollection>().Single().BeatmapMD5Hashes.ToArray();
|
|
|
|
if (allOriginalBeatmapsInCollection)
|
|
{
|
|
Assert.That(updated.Beatmaps.Count, Is.EqualTo(beatmapsToAddToCollection + 1));
|
|
Assert.That(hashes, Has.Length.EqualTo(updated.Beatmaps.Count));
|
|
}
|
|
else
|
|
{
|
|
// Collection contains one less than the original beatmap, and two less after update (new difficulty included).
|
|
Assert.That(updated.Beatmaps.Count, Is.EqualTo(beatmapsToAddToCollection + 2));
|
|
Assert.That(hashes, Has.Length.EqualTo(beatmapsToAddToCollection));
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// If a difficulty in the original beatmap set is modified, the updated version should remain in any collections it was in.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestCollectionTransferModifiedBeatmap()
|
|
{
|
|
RunTestWithRealmAsync(async (realm, storage) =>
|
|
{
|
|
var importer = new BeatmapImporter(storage, realm);
|
|
using var rulesets = new RealmRulesetStore(realm, storage);
|
|
|
|
using var __ = getBeatmapArchive(out string pathOriginal);
|
|
using var _ = getBeatmapArchiveWithModifications(out string pathModified, directory =>
|
|
{
|
|
// Modify one .osu file with different content.
|
|
var firstOsuFile = directory.GetFiles("*[Hard]*.osu").First();
|
|
|
|
string existingContent = File.ReadAllText(firstOsuFile.FullName);
|
|
|
|
File.WriteAllText(firstOsuFile.FullName, existingContent + "\n# I am new content");
|
|
});
|
|
|
|
var importBeforeUpdate = await importer.Import(new ImportTask(pathOriginal));
|
|
|
|
Assert.That(importBeforeUpdate, Is.Not.Null);
|
|
Debug.Assert(importBeforeUpdate != null);
|
|
|
|
string originalHash = string.Empty;
|
|
|
|
importBeforeUpdate.PerformWrite(s =>
|
|
{
|
|
var beatmapCollection = s.Realm!.Add(new BeatmapCollection("test collection"));
|
|
originalHash = s.Beatmaps.Single(b => b.DifficultyName == "Hard").MD5Hash;
|
|
|
|
beatmapCollection.BeatmapMD5Hashes.Add(originalHash);
|
|
});
|
|
|
|
// Second import matches first but contains a modified .osu file.
|
|
var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathModified), importBeforeUpdate.Value);
|
|
|
|
Assert.That(importAfterUpdate, Is.Not.Null);
|
|
Debug.Assert(importAfterUpdate != null);
|
|
|
|
importAfterUpdate.PerformRead(updated =>
|
|
{
|
|
updated.Realm!.Refresh();
|
|
|
|
string[] hashes = updated.Realm.All<BeatmapCollection>().Single().BeatmapMD5Hashes.ToArray();
|
|
string updatedHash = updated.Beatmaps.Single(b => b.DifficultyName == "Hard").MD5Hash;
|
|
|
|
Assert.That(hashes, Has.Length.EqualTo(1));
|
|
Assert.That(hashes.First(), Is.EqualTo(updatedHash));
|
|
|
|
Assert.That(updatedHash, Is.Not.EqualTo(originalHash));
|
|
});
|
|
});
|
|
}
|
|
|
|
private static void checkCount<T>(RealmAccess realm, int expected, Expression<Func<T, bool>>? condition = null) where T : RealmObject
|
|
{
|
|
var query = realm.Realm.All<T>();
|
|
|
|
if (condition != null)
|
|
query = query.Where(condition);
|
|
|
|
Assert.That(query, Has.Count.EqualTo(expected));
|
|
}
|
|
|
|
private static IDisposable getBeatmapArchiveWithModifications(out string path, Action<DirectoryInfo> applyModifications)
|
|
{
|
|
var cleanup = getBeatmapArchive(out path);
|
|
|
|
string extractedFolder = $"{path}_extracted";
|
|
Directory.CreateDirectory(extractedFolder);
|
|
|
|
using (var zip = ZipArchive.Open(path))
|
|
zip.WriteToDirectory(extractedFolder);
|
|
|
|
applyModifications(new DirectoryInfo(extractedFolder));
|
|
|
|
File.Delete(path);
|
|
|
|
using (var zip = ZipArchive.Create())
|
|
{
|
|
zip.AddAllFromDirectory(extractedFolder);
|
|
zip.SaveTo(path, new ZipWriterOptions(CompressionType.Deflate));
|
|
}
|
|
|
|
Directory.Delete(extractedFolder, true);
|
|
|
|
return cleanup;
|
|
}
|
|
|
|
private static IDisposable getBeatmapArchive(out string path, bool quick = true)
|
|
{
|
|
string beatmapPath = TestResources.GetTestBeatmapForImport(quick);
|
|
|
|
path = beatmapPath;
|
|
|
|
return new InvokeOnDisposal(() => File.Delete(beatmapPath));
|
|
}
|
|
}
|
|
}
|