mirror of
https://github.com/ppy/osu
synced 2024-12-13 18:37:04 +00:00
193 lines
5.9 KiB
C#
193 lines
5.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using OpenTK;
|
|
using osu.Framework;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Transformations;
|
|
using osu.Framework.MathUtils;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Allocation;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
public class StarCounter : Container
|
|
{
|
|
private readonly Container starContainer;
|
|
private readonly List<TextAwesome> stars = new List<TextAwesome>();
|
|
|
|
private double transformStartTime = 0;
|
|
|
|
/// <summary>
|
|
/// Maximum amount of stars displayed.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This does not limit the counter value, but the amount of stars displayed.
|
|
/// </remarks>
|
|
public int MaxStars
|
|
{
|
|
get;
|
|
protected set;
|
|
}
|
|
|
|
private double animationDelay => 80;
|
|
|
|
private double scalingDuration => 500;
|
|
private EasingTypes scalingEasing => EasingTypes.OutElasticHalf;
|
|
private float minStarScale => 0.3f;
|
|
|
|
private double fadingDuration => 100;
|
|
private float minStarAlpha => 0.5f;
|
|
|
|
public float StarSize = 20;
|
|
public float StarSpacing = 4;
|
|
|
|
public float VisibleValue
|
|
{
|
|
get
|
|
{
|
|
double elapsedTime = Time.Current - transformStartTime;
|
|
double expectedElapsedTime = Math.Abs(prevCount - count) * animationDelay;
|
|
if (elapsedTime >= expectedElapsedTime)
|
|
return count;
|
|
return Interpolation.ValueAt(elapsedTime, prevCount, count, 0, expectedElapsedTime);
|
|
}
|
|
}
|
|
|
|
private float prevCount;
|
|
private float count;
|
|
|
|
/// <summary>
|
|
/// Amount of stars represented.
|
|
/// </summary>
|
|
public float Count
|
|
{
|
|
get
|
|
{
|
|
return count;
|
|
}
|
|
|
|
set
|
|
{
|
|
if (IsLoaded)
|
|
{
|
|
prevCount = VisibleValue;
|
|
transformCount(prevCount, value);
|
|
}
|
|
|
|
count = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shows a float count as stars (up to 10). Used as star difficulty display.
|
|
/// </summary>
|
|
public StarCounter() : this(10)
|
|
{
|
|
AutoSizeAxes = Axes.Both;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shows a float count as stars. Used as star difficulty display.
|
|
/// </summary>
|
|
/// <param name="maxstars">Maximum amount of stars to display.</param>
|
|
public StarCounter(int maxstars)
|
|
{
|
|
MaxStars = Math.Max(maxstars, 0);
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
starContainer = new Container
|
|
{
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft,
|
|
}
|
|
};
|
|
|
|
starContainer.Width = MaxStars * StarSize + Math.Max(MaxStars - 1, 0) * StarSpacing;
|
|
starContainer.Height = StarSize;
|
|
|
|
for (int i = 0; i < MaxStars; i++)
|
|
{
|
|
TextAwesome star = new TextAwesome
|
|
{
|
|
Icon = FontAwesome.fa_star,
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.Centre,
|
|
TextSize = StarSize,
|
|
Scale = new Vector2(minStarScale),
|
|
Alpha = minStarAlpha,
|
|
Position = new Vector2((StarSize + StarSpacing) * i + (StarSize + StarSpacing) / 2, 0),
|
|
};
|
|
|
|
//todo: user Container<T> once we have it.
|
|
stars.Add(star);
|
|
starContainer.Add(star);
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
// Animate initial state from zero.
|
|
transformCount(0, Count);
|
|
}
|
|
|
|
public void ResetCount()
|
|
{
|
|
Count = 0;
|
|
StopAnimation();
|
|
}
|
|
|
|
public void StopAnimation()
|
|
{
|
|
prevCount = count;
|
|
transformStartTime = Time.Current;
|
|
|
|
for (int i = 0; i < MaxStars; i++)
|
|
transformStarQuick(i, count);
|
|
}
|
|
|
|
private float getStarScale(int i, float value)
|
|
{
|
|
if (value <= i)
|
|
return minStarScale;
|
|
if (i + 1 <= value)
|
|
return 1.0f;
|
|
return Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
|
|
}
|
|
|
|
private void transformStar(int i, float value)
|
|
{
|
|
stars[i].FadeTo(i < value ? 1.0f : minStarAlpha, fadingDuration);
|
|
stars[i].ScaleTo(getStarScale(i, value), scalingDuration, scalingEasing);
|
|
}
|
|
|
|
private void transformStarQuick(int i, float value)
|
|
{
|
|
stars[i].FadeTo(i < value ? 1.0f : minStarAlpha);
|
|
stars[i].ScaleTo(getStarScale(i, value));
|
|
}
|
|
|
|
private void transformCount(float currentValue, float newValue)
|
|
{
|
|
for (int i = 0; i < MaxStars; i++)
|
|
{
|
|
stars[i].ClearTransformations();
|
|
if (currentValue <= newValue)
|
|
stars[i].Delay(Math.Max(i - currentValue, 0) * animationDelay);
|
|
else
|
|
stars[i].Delay(Math.Max(currentValue - 1 - i, 0) * animationDelay);
|
|
transformStar(i, newValue);
|
|
stars[i].DelayReset();
|
|
}
|
|
transformStartTime = Time.Current;
|
|
}
|
|
}
|
|
}
|