mirror of https://github.com/ppy/osu
288 lines
10 KiB
C#
288 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Framework.Bindables;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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namespace osu.Game.Screens.Select.Details
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{
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public class AdvancedStats : Container
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{
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[Resolved]
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private BeatmapDifficultyManager difficultyManager { get; set; }
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protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
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private readonly StatisticRow starDifficulty;
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private BeatmapInfo beatmap;
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public BeatmapInfo Beatmap
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{
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get => beatmap;
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set
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{
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if (value == beatmap) return;
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beatmap = value;
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updateStatistics();
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}
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}
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public AdvancedStats()
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new[]
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{
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FirstValue = new StatisticRow(), // circle size/key amount
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HpDrain = new StatisticRow { Title = "HP Drain" },
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Accuracy = new StatisticRow { Title = "Accuracy" },
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ApproachRate = new StatisticRow { Title = "Approach Rate" },
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starDifficulty = new StatisticRow(10, true) { Title = "Star Difficulty" },
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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starDifficulty.AccentColour = colours.Yellow;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ruleset.BindValueChanged(_ => updateStatistics());
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mods.BindValueChanged(modsChanged, true);
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}
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private readonly List<ISettingsItem> references = new List<ISettingsItem>();
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private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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// TODO: find a more permanent solution for this if/when it is needed in other components.
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// this is generating drawables for the only purpose of storing bindable references.
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foreach (var r in references)
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r.Dispose();
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references.Clear();
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ScheduledDelegate debounce = null;
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foreach (var mod in mods.NewValue.OfType<IApplicableToDifficulty>())
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{
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foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>())
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{
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setting.SettingChanged += () =>
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{
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debounce?.Cancel();
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debounce = Scheduler.AddDelayed(updateStatistics, 100);
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};
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references.Add(setting);
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}
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}
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updateStatistics();
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}
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private void updateStatistics()
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{
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BeatmapDifficulty baseDifficulty = Beatmap?.BaseDifficulty;
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BeatmapDifficulty adjustedDifficulty = null;
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if (baseDifficulty != null && mods.Value.Any(m => m is IApplicableToDifficulty))
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{
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adjustedDifficulty = baseDifficulty.Clone();
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(adjustedDifficulty);
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}
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switch (Beatmap?.Ruleset?.ID ?? 0)
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{
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case 3:
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// Account for mania differences locally for now
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// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes
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FirstValue.Title = "Key Count";
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FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, null);
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break;
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default:
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FirstValue.Title = "Circle Size";
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FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
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break;
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}
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HpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate);
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Accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty);
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ApproachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate);
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updateStarDifficulty();
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}
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private IBindable<StarDifficulty> normalStarDifficulty;
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private IBindable<StarDifficulty> moddedStarDifficulty;
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private CancellationTokenSource starDifficultyCancellationSource;
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private void updateStarDifficulty()
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{
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starDifficultyCancellationSource?.Cancel();
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if (Beatmap == null)
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return;
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starDifficultyCancellationSource = new CancellationTokenSource();
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normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
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moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
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normalStarDifficulty.BindValueChanged(_ => updateDisplay());
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moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);
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void updateDisplay() => starDifficulty.Value = ((float)normalStarDifficulty.Value.Stars, (float)moddedStarDifficulty.Value.Stars);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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starDifficultyCancellationSource?.Cancel();
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}
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public class StatisticRow : Container, IHasAccentColour
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{
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private const float value_width = 25;
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private const float name_width = 70;
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private readonly float maxValue;
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private readonly bool forceDecimalPlaces;
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private readonly OsuSpriteText name, valueText;
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private readonly Bar bar;
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public readonly Bar ModBar;
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[Resolved]
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private OsuColour colours { get; set; }
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public string Title
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{
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get => name.Text;
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set => name.Text = value;
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}
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private (float baseValue, float? adjustedValue) value;
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public (float baseValue, float? adjustedValue) Value
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{
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get => value;
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set
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{
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if (value == this.value)
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return;
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this.value = value;
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bar.Length = value.baseValue / maxValue;
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valueText.Text = (value.adjustedValue ?? value.baseValue).ToString(forceDecimalPlaces ? "0.00" : "0.##");
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ModBar.Length = (value.adjustedValue ?? 0) / maxValue;
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if (Precision.AlmostEquals(value.baseValue, value.adjustedValue ?? value.baseValue, 0.05f))
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ModBar.AccentColour = valueText.Colour = Color4.White;
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else if (value.adjustedValue > value.baseValue)
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ModBar.AccentColour = valueText.Colour = colours.Red;
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else if (value.adjustedValue < value.baseValue)
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ModBar.AccentColour = valueText.Colour = colours.BlueDark;
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}
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}
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public Color4 AccentColour
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{
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get => bar.AccentColour;
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set => bar.AccentColour = value;
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}
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public StatisticRow(float maxValue = 10, bool forceDecimalPlaces = false)
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{
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this.maxValue = maxValue;
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this.forceDecimalPlaces = forceDecimalPlaces;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Vertical = 2.5f };
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Children = new Drawable[]
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{
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new Container
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{
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Width = name_width,
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AutoSizeAxes = Axes.Y,
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// osu-web uses 1.25 line-height, which at 12px font size makes the element 14px tall - this compentates that difference
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Padding = new MarginPadding { Vertical = 1 },
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Child = name = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 12)
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},
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},
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bar = new Bar
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = 5,
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BackgroundColour = Color4.White.Opacity(0.5f),
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Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
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},
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ModBar = new Bar
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Alpha = 0.5f,
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Height = 5,
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Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
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},
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Width = value_width,
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RelativeSizeAxes = Axes.Y,
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Child = valueText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 12)
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},
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},
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};
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}
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}
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}
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}
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