osu/osu.Game/Screens/Edit
Dean Herbert e0a0902a15 Ensure textbox always reverts to sane state on out-of-range failures 2020-10-01 13:06:24 +09:00
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Components Update to consume framework fixes 2020-09-30 20:28:02 +09:00
Compose Merge pull request #10302 from peppy/timing-screen-clean-up 2020-09-30 21:33:07 +09:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup Merge branch 'master' into editor-load-audio 2020-09-25 14:49:54 +09:00
Timing Ensure textbox always reverts to sane state on out-of-range failures 2020-10-01 13:06:24 +09:00
BindableBeatDivisor.cs
ClipboardContent.cs Add initial implementation of editor clipboard 2020-09-11 19:54:20 +09:00
Editor.cs Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
EditorBeatmap.cs Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events 2020-09-18 19:33:03 +09:00
EditorChangeHandler.cs Remove left-over using 2020-09-28 15:49:45 +09:00
EditorClock.cs Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
EditorScreen.cs Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs Change default zoom of timing screen timeline to most zoomed out 2020-09-30 16:39:27 +09:00
IEditorChangeHandler.cs Add change state handling to the editor 2020-04-09 21:22:07 +09:00
LegacyEditorBeatmapPatcher.cs Rename method 2020-08-07 22:31:41 +09:00
PromptForSaveDialog.cs Add cancel exit button 2020-09-09 20:04:25 +09:00